nodlew 10 Posted June 28, 2011 (edited) Howdy folks. I've been learning a lot here in the past few days. I've learned how to customize my units, how to work most of the Ace stuff, and other things. But, true to form, after research and experimentation on my own I have hit an obstacle and need some help to get past it. I am using the ASC custom weapons mod and I love it, but for my needs it needs a little tweaking and my post on the thread regarding the mod hasn't even received a response for several days. So, waiting for help from the ASC Mod team is probably going to be a very long wait, and who knows if or when a new, expanded version of the mod will be produced. I realize these things are a lot of work. So, in the mean-time, I would like to learn to make some minor changes to the small inventory of ASC weapons that are presently available. I would like to make the weapons compatible with more varieties of ammunition in their caliber for one. For example, the ASC M14 cannot use the ACE Ball or Tracer ammunition. The ASC M4 cannot use the Mk262 ammunition. The ASC M203 cannot use the Hunt IR round. There are lots of such incompatibilities. I would like to know how to edit weapon config files to fix this. I would also like to edit the ASC M14 to have semi and fully automatic modes. These changes would be purely for my own use. I would never make available an altered version of ASC's work, unless they wanted me to do so. Can anyone point me to a tutorial for modding weapon configs and or make any suggestions about how to go about it--sofware to use (I have eliteness for PBOing files)? Thank you.:D Edit--While I'm at it, I would also like to make a mod to change some of the Arrowhead scope reticules. Certain of them, in particular the new Acogs, cause terrible lag on my computer. My computer runs the game well, with the exception of these scopes which are not usable for me when there is any action occurring, and the even lag a little with nothing going on on plain, desert maps. I have some experience with graphics modding--so I could make my own reticules, or swap the problematic ones for different ones that work better. The ASC Acogs don't lag at all for me. Edited June 28, 2011 by nodlew Share this post Link to post Share on other sites
Spartan 163 0 Posted June 29, 2011 Wrong section dude. Ask a mod to move this to the addon editing thread. There us a section dedicated to addon configs. To help you till it gets moved or locked find an addon that has what you want and depbo it and look how the config is made so you can make your own changes. There are a few tutorials also in the addon edit thread. Share this post Link to post Share on other sites
nodlew 10 Posted June 29, 2011 (edited) Prototype, thank you for your reply. In the time since I posted this I did find a site that had some basic information that I needed: This @#$#@site won't let me post the link to the site I found. I already knew how to De-pbo files and had examined them. I didn't know how to DeRapify the config files using Eliteness in order to edit them. Now that I have learned to do that, I already have my ASC M14 firing the tracers and ball ammo. I expect soon, I'll have it firing in full auto, the scope working with ACE sight adjustments, and all will be well with the world. Moderators are free to move this thread to a more appropriate locale. Ha. Full auto modification has been made. Is perfect. Bad accuracy with full auto when standing up, but can still lay down a withering blanket of fire--especially with a Beta C mag. With a Beta C, lying prone, the gun has the rate of fire of a Saw, with the bullet knockdown of an M60, and fires accurately. Gets unrealistic I guess. A sustained auto fire like that would probably warp the barrel of an M14 in very short order. Maybe as I learn more, I can make more modifications for realism. Anyway, I have my dream gun. An M14 that can be used as an assault rifle, or as a sniper rifle, can be fitted with a silencer, and any short range optic, or a Leupold. If only it had a grenade launcher. Now I just need to fix the ASC 7.62 beta C mags so they weigh the right amount and take up two slots--right now they weigh the same and occupy the same space as a regular 20rnd mag. Edited June 29, 2011 by nodlew Share this post Link to post Share on other sites