Linrox 10 Posted June 27, 2011 Hi All I am new here, please forgive me if i am posting the wrong area for these newbie questions. I am fairly new to arma2 and OA I have mainly been playing around with the editor and doing campaign missions for a couple of months. The questions i have are all on the COIN Module (Construction Module), I have tried reading as much as i can, but I can't find answers to a few questions. I am playing the commander in a SP COIN module game. I have built up a small base (HQ, Barracks, Light Vehicle Supply, Heavy Vehicles Supply, Helipad & Service Point). 1. how do you place static objects like artillery/Mortars in a COIN based game?:confused: 2. Is it possible to buy Arty like other units/vehicles? or can you add them in the editor with the Coin Mod.:confused: 3. Is it possible to create a firebase in the COIN game.:confused: 4. How do you add AI Team Leaders and assign units to them? I have created a few Team Leaders, Squad Leaders but I don't see them in the Teams Menu.:confused: I also have added a few Modules (Warfare, First-aid, Artillery, HQ, 2IC, ) and synced. I didn't add the SOM Module as i couldn't answer any of the SecOP missions, (Comms Menu issues) Thanks Linrox Share this post Link to post Share on other sites
.kju 3245 Posted June 27, 2011 One can modify the COIN module - yet it requires good scripting knowledge. As alternative you could just put the arty/mortars in the mission editor. You find them in empty - static objects or something similar. There are community made addons to make it possible to transfer static weapons with vehicles from point A to B. Did that help Linrox? Share this post Link to post Share on other sites
Linrox 10 Posted June 27, 2011 Thanks for the reply, much appreciated So what's the deal with Team and squad Leader units? It's getting difficult to manage 50+ units under one leader. How can i add a team/squad leader to the Teams menu? Here is what i have researched and tried (editor/Preview) I have played with a few tuts like these ones http://community.bistudio.com/wiki/UAV and this one to http://community.bistudio.com/wiki/Artillery_Module and i got both to work after some issues were solved:D as far as my current problem of teams and adding arty to a coin game, i have also read through other info like http://www.armaholic.com/forums.php?m=posts&q=6751 and also http://forums.bistudio.com/showthread.php?t=94280 but i could not find any init.sqf files and don't know what is normally in them. I have tried unPBO but only got errors. I am also not strong at scripting. I have not really found any tutorials directly on adding Arty to COIN and any other modules that i can get working I have also looked through http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2 to find anything that might help. I think most of what i am after is in the scripting.:eek: If anyone has any tutorials on COIN and adding other modules like artillery please send me a link. Thanks Linrox Share this post Link to post Share on other sites
.kju 3245 Posted June 27, 2011 You can assign units to fireteams: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white. Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white) Or use the high command module to add another layer. Share this post Link to post Share on other sites
Linrox 10 Posted June 27, 2011 Thanks for that PvPscene, Appreciate the info:D But how do i implement the High Command Module, is it as simple as adding it in the editor and syncing it to the commander (Player) or do I need to write scripts. Are there any tutorials on this that you know off? Thanks Linrox Share this post Link to post Share on other sites
EDcase 87 Posted June 28, 2011 (edited) All info is out there.... http://community.bistudio.com/wiki/High_Command You can ignore the scripting stuff at the moment. Just create a high command module and syncronize it with your character Edited June 28, 2011 by EDcase Share this post Link to post Share on other sites