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Max?

Some questions about ofp models

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Hi all, I will be building some models for an OFP addon, and I would like to know a few things before I start doing the models:

- What would be the average polycount limits for vehicles/weapons?

- It is required to build a specific number of different LOD models? I mean (Very High, High, Mid, Low etc.) If so, how many?

- About damaged models, do I need to build one too?

Any comments on these subjects will be very appreciated.

TIA,

Max  smile.gif

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no the game engine doesnt need a damage model

the lods work like this

0.500

1.250

2.000

3.335

5.680

or you can typ what you want

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Thanks for the reply smile.gif  ...so that means I will need to build 5 models with their respective LOD right?

And what about the polygon limit numbers?

Anyone?

Max

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The official models have about 15 LODs.

And the highest res LOD should average about 2500-3500. Depending on what type of model. You can have more detail on a tank than on a aircraft, since the aircrafts will be flying a lot faster than the tanks.

The lowest res LOD I have found was the BMP low-res LOD. 82 Polygons.

82

150

400

800

1000

1200

1500

2000

2500

2800

Now this is just average polycounts. As long as you keep the polycounts in these ranges it should work. I'm not saying anything about the animation LODs since I have no experience with them.

Oh, by the way. I hope you have Oxygen. Otherwise you can't get a new model in game.

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