Avgeris 64 Posted June 9, 2011 (edited) Ok, I want a bot to carry a flag I add in the init of the flag flag1 setFlagTexture "myflag.jpg" the flag pic is dimensions 200x200 and a jpg file myflag.jpg it appears black. The flag is in the folder of the mission mymission.utes in the ArmA other Profiles folder, what do I do wrong? Edited June 9, 2011 by Sfigokolarios Share this post Link to post Share on other sites
demonized 20 Posted June 9, 2011 .jep isnt that wrong? also isnt arma using .paa files only?? Share this post Link to post Share on other sites
Avgeris 64 Posted June 9, 2011 isnt that wrong?also isnt arma using .paa files only?? the jep was a wrong in the post. No you can use .jpg http://community.bistudio.com/wiki/setFlagTexture Description: Set flag texture. If texture is "", flag is not drawn. Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px. The page Flag Textures shows which textures are available in each game. Share this post Link to post Share on other sites
kylania 568 Posted June 9, 2011 (edited) Ignore me. Edited June 9, 2011 by kylania well covered by others Share this post Link to post Share on other sites
Avgeris 64 Posted June 9, 2011 anyone PLS? ---------- Post added at 05:54 PM ---------- Previous post was at 05:36 PM ---------- I did it!! I think the problem was that I added the Flag Carrier bot before I added the flag. After I deleted the BOT and added when in the mission.sqm list after the flat so it worked! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 10, 2011 I recommend changing to a .paa w/mipmaps though. There are times when a flag.jpg will render black. I get the feeling it's trying to paint other mipmaps which it doesn't have, but I'm not sure. I've since changed my problematic flag texture, so I haven't seen the error in a long while, so it could be fixed by now. Share this post Link to post Share on other sites
Avgeris 64 Posted June 12, 2011 I recommend changing to a .paa w/mipmaps though. There are times when a flag.jpg will render black. I get the feeling it's trying to paint other mipmaps which it doesn't have, but I'm not sure. I've since changed my problematic flag texture, so I haven't seen the error in a long while, so it could be fixed by now. read what I said above, and keep it in mind, even the most expirienced map maker may fall to these traps. Share this post Link to post Share on other sites