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Hey all,

I am working on a (MP) mission where soldiers where ambushed

after a venom helicopter lifted some High value goods from the soldiers location.

The chopper was shot down shortly after and crashed.

You need to find the wreck and destroy it.

The problem is I couldn't find a way to make wrecks destroyable.

I used: this setdamaga 0 but it didn't work.

How can I fix this?

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Aren't wrecks already destroyed? :) What did you want instead of a wreck?

Maybe just place the helo down with this in it's init:

this setDamage 0.9;

That'll make it basically almost dead. Then just have them hit it with an RPG or satchel to "kill" it and it should result in a wreck for you.

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And perhaps you could use the setVectorUp to make it tilted or something?

Another possibility would be to create a hidden object inside the wreck, that's intact and destroyed instead of the wreck initiating your script or whatever wants it "dead". :)

Edited by Weirdo10o4

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