JacobJ 10 Posted June 4, 2011 Hey all I am making my 10on10 map and I dont what any radio messages to be send automaticly, when a player spots an enemy soldier. I also dont want the enemy soldier to be marked on the map. How would I do this? Thanks in advance /Jacob ---------- Post added at 11:30 ---------- Previous post was at 10:32 ---------- difficultyenabled doesnt seem to work. I just put: hund = difficultyEnabled "map"; into a players init and the enemy is still marked on the map. Share this post Link to post Share on other sites
Inkompetent 0 Posted June 4, 2011 difficultyEnabled doesn't *change* the difficulty settings. It just checks if the setting is on or off. As far as I know the only solution is to change the difficulty settings on the server machine to disable all extended map info and auto-spotting. Share this post Link to post Share on other sites
JacobJ 10 Posted June 4, 2011 Okay, that is not great. Its strange that there isnt a command to do this, its the most realistic, that players do not autoSpot or mark an enemy on the mark as soon as they see one. So to do this on the server, I would have to turn the server difficulty settings to what? Share this post Link to post Share on other sites
Inkompetent 0 Posted June 4, 2011 Never set up a dedicated server myself, but I think what you want to have set is: enemyTag=0; Map=0; AutoSpot=0; My suggestion would be to just set this for one prefered difficulty setting. For example you have the server set up so that "Regular" difficulty is your prefered settings for COOP missions, and Veteran for TvT-missions, and just making sure all missions are played at the intended setting on your server. Share this post Link to post Share on other sites
JacobJ 10 Posted June 4, 2011 Okay, ill have a look at those things, but still. Its crap that you can't turn those markers off as a mission maker. Share this post Link to post Share on other sites