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Make the helo land.

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I'll be a son of a....

Adding a space in "get in" made the whole difference. The helo lands, and sits there, engine running until I get aboard.

It's always the little things...

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It probably defaults to "land" if it doesn't recognise (<-- is that how it's spelt?!?) the command instead of giving an error msg or the like.

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Heli Units name or name that you are useing->[heli1]

Put this in the Initalization field, with any flyinheight you preffer--> "this flyinheight 20; [heli1] allowgetin true" Without the quotes.

Waypoint-Select--> Load

In the "On Activation field put:

"_x assignascargo heli1" foreach units playergrp; heli1 land "GETIN"; [heli1] exec "chopperwait.sqs";

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Also to stop the chopper from touching down and then leaving before you get in I use the "chopperwait.sqs" This works great! No more heli Leaving us behind till all are in...

This tuit I found at ofp editing with alot more from "lusty pouh"...Refrence quide also found at ofp editing. (Which to me is the ofp bible of guides ) . The "chopperwait.sqs" is at ofp editing to. Don't forget to use an invisible "H" (Heli-Pad).Hope this helps you out

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