PopUpTarget 0 Posted June 1, 2002 I'll be a son of a.... Adding a space in "get in" made the whole difference. The helo lands, and sits there, engine running until I get aboard. It's always the little things... Share this post Link to post Share on other sites
SCLZ 0 Posted June 1, 2002 It probably defaults to "land" if it doesn't recognise (<-- is that how it's spelt?!?) the command instead of giving an error msg or the like. Share this post Link to post Share on other sites
Raker 0 Posted June 2, 2002 Heli Units name or name that you are useing->[heli1] Put this in the Initalization field, with any flyinheight you preffer--> "this flyinheight 20; [heli1] allowgetin true" Without the quotes. Waypoint-Select--> Load In the "On Activation field put: "_x assignascargo heli1" foreach units playergrp; heli1 land "GETIN"; [heli1] exec "chopperwait.sqs"; ---------------------------------------------- Also to stop the chopper from touching down and then leaving before you get in I use the "chopperwait.sqs" This works great! No more heli Leaving us behind till all are in... This tuit I found at ofp editing with alot more from "lusty pouh"...Refrence quide also found at ofp editing. (Which to me is the ofp bible of guides ) . The "chopperwait.sqs" is at ofp editing to. Don't forget to use an invisible "H" (Heli-Pad).Hope this helps you out Share this post Link to post Share on other sites