wyskass 10 Posted June 2, 2011 Have a couple questions about HC in warfare playing single player. I'm attempting to exclusively command Bear Rising to a win with just all AI units. I've looked through guides and played a few but there are a couple of things I'm still not clear on. Most guides seem to be geared toward playing with people or otherwise not explicitly stated. 1 - Does setting the Defense/Supply balance of towns increase spawn rate of the defensive garrison vs rate of SV points, or does this set a level. Meaning, if I set a high defensive value, will I be able to accumulate defenders and then be able to switch to SV gathering. Do the defenders continually spawn or reach a max determined by this value? 2 - When AI dies, they seem to always respawn at HQ. Why not at the nearest town to the action? Do they lose their additional units? Also, is HQ THE spot for respawns or is it at barracks. If I relocate HQ will the constructed barracks become useless? or will units respawn at HQ and new ones at barracks. 3 - Why are my AI teams not increasing their numbers? I've seen them with 20,000 in cash, yet still not at max unit levels. 4 - On a more subjective note, have you found it better to micromanage with waypoints, or to just create missions and let teams choose themselves. I've had cities taken away with a single enemy armor unit, while 3 of my teams wait idly in the same town. 5 - Will AI create defenses in town camps? I've been trying to drive over and setup defenses in towns myself but there aren't always men to man them. So basically I want to create more defensive players in towns, as related to question 1. Thanks. It's great how supportive and responsive people are on these forums. Share this post Link to post Share on other sites
bonart 1 Posted February 3, 2013 same questions... Nobody knows answers? Share this post Link to post Share on other sites
gunso 10 Posted February 5, 2013 I cant remember which mission is this, but if you are interested in warfare it's much better if if u play Benny warfare or gossamers. It's updated frequently and runs with less lag than vanilla missions. Just look for it at user missions section or here http://www.armaholic.com/list.php?c=arma2_oa_files_scenarios_mpgamemodes_warfare&s=title&w=asc&d=0 you need to start these missions using dedicated server and vote yourself as admin to change the parameters but you cant save the game. Adjust the numbers of AI accordingly as much as your pc can take it. Share this post Link to post Share on other sites
bonart 1 Posted February 5, 2013 gunso, what question above you answered? Share this post Link to post Share on other sites
Guess Who 10 Posted February 5, 2013 1 - The respawn cycle is uneffected. With increased defense level you get mid and heavy defense units ealier (with lower SV) 2 - It's the barracks, didn't test to relocate thou. 3 - It's all in the configs. They determin the structure of AI teams/squads. 4 - Micromanaging is not working in my experience. Let them do their jobs and support them if you can will work best. 5 - Yes they will. If you create defenses they will man them; when SV is high enough. Have fun. Share this post Link to post Share on other sites
gunso 10 Posted February 8, 2013 gunso,what question above you answered? i dont bother to answer because vanilla mission sucks and you cant configure it unlike user made mission, i thought everyone know this. Share this post Link to post Share on other sites
Guess Who 10 Posted February 8, 2013 i dont bother to answer because vanilla mission sucks and you cant configure it unlike user made mission, i thought everyone know this. Dead wrong ... Share this post Link to post Share on other sites
starky396 1 Posted February 8, 2013 If you want a singleplayer warfare mission pack, I made one. It's here: http://www.armaholic.com/page.php?id=18070 Share this post Link to post Share on other sites