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Bloodric

Missions in my mission

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Hello,

I'd like to start my mission as in my main mission, so that players do not discover them one after the other like a scenario.

Can you help me.

(slow i'm french :D )

Edited by Bloodric

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? Idk what your saying. Are you saying that a person gets a bunch of different tasks at first and not have to unlock them like in domination?

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to a scenario, players must not see the next mission, they should see the tasks that as far as information

in addition it prevents players who leave destroy missions and the other would break the scenario

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You have to make a briefing. Look around you can find how to do that.. Just search how to make tasks..

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thanks but, it's not a worry briefing, the goal is not to see the elements that make up the next mission (on map) to avoid server load and avoid the bad player who would go to smash everything in disorder and break the scenario.

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It sounds like Bloodric only wants the next objective and corresponding units on the map to appear once the preceding objective has been completed.

I don't know how to do that though so maybe someone more experienced can help him with that?

Edited by Freebie

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well as mentioned above, you need to look into tasks.

use a variable once 1 task is done then start next one.

for example:

1: create first task, and place this in init.sqf task1Done =false; (edit, should be false here, corrected)

2: have a trigger waiting for first task to be completed then set task1Done =true;

3: have a trigger with condition task1Done and in on act create next task.

4: when task is completed you create next task and so on...

Edited by Demonized

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is not a concern of textual appration apparission missions but what it contains (unit, item, vehicles ..)

It's not easy to explain my goal :(

Edited by Bloodric

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i recomend you try on something simpler as this seems to be way over your head at this moment.

You must READ info on tasks.

once one task is "completed" set a variable to true, then have another trigger waiting for the true variable and then create the new task there.

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I think he means he doesnt want vehicles and items from other tasks appearing when the mission begins, forcing all players to linearly follow the tasks at hand, and not jumping the gun and pre completing ones that havnt started yet.

For this you will need to look at BIS_fnc_Spawngroup, createvehicle, and createUnit commands. You would need to prepare these inside a script (because its alot easier reading it then inside a trigger) and then checking when a task completes, and executing the script with its tasks afterwards.

i suggest reading the BIKI, and searching these commands and functions, it will explain them pretty well (in english, so you may need to translate them somehow)

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i found a solution with something like the side mission in domination.

I must be finish my test to verify if all is ok

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