domcho 20 Posted May 30, 2011 Hello! I wanted to make a huge parade in the Everon airport. The problem is I can have only 63 groups and in my mission there are 63 groups with only 1 unit in each group because if I group the units 12 per group then they are not placed how they should be. I tried a few thing but they didn't work. I set the units not to be "In formation" but to "None" and used doStop this. Problem here is they start looking at random spots. I used switchmove commands such as "FXStandAtt" but they still were able to rotate and look where they want. I used disableAI move and that didn't work as well. I am using the ICP_anim addon. So basically I am trying to make lots of soldiers from 1 side staying in a specified place and facing a specified direction. Thanks you very much in. Share this post Link to post Share on other sites
rellikki 7 Posted May 30, 2011 Have you tried disableAI "TARGET" & "AUTOTARGET" commands? http://community.bistudio.com/wiki/disableAI Share this post Link to post Share on other sites
nikiller 18 Posted May 30, 2011 hi, Same as Rellikki but I would add setUnitPos "UP" to be sure that AI will not crawl. something like: stop_ai.sqs ;****************************************** ;Stop AI Script by Nikiller v0.9b ;Totally stop AI. It doesn't even trun head. ;contact: nikillerofp@hotmail.fr ;[unitName] exec "scriptName.sqs" ;****************************************** _u = _this select 0 if (local _u) then {} else goto "ende" {_u disableAI _x} forEach ["move","target","autotarget"] _u setUnitPos "UP" #ende exit Only problem is the disableAI command is irreversible. cya. Nikiller. Share this post Link to post Share on other sites
domcho 20 Posted May 31, 2011 Have you tried disableAI "TARGET" & "AUTOTARGET" commands?http://community.bistudio.com/wiki/disableAI Works great, thank you! Now my problem is that I must put less than 100 units otherwise it will lag, but I wanted like 300 units marching :D Share this post Link to post Share on other sites
xALIENAx 10 Posted June 1, 2011 Works great, thank you! Now my problem is that I must put less than 100 units otherwise it will lag, but I wanted like 300 units marching :D age old problem mate. Game is just poorly optimised I have seen people with thousands of units in a single scenario.. Just search up youtube (local machine) but you need a bangin' CPU to do it smoothly Share this post Link to post Share on other sites
domcho 20 Posted June 1, 2011 age old problem mate. Game is just poorly optimised I have seen people with thousands of units in a single scenario.. Just search up youtube (local machine) but you need a bangin' CPU to do it smoothly I'm not following. Can you explain? Share this post Link to post Share on other sites
Pulverizer 1 Posted June 2, 2011 (edited) If you see a smooth OFP video with 1000 units in action, chances are it was rendered in slow motion (setacctime), then sped up to 1x time in editing. This way you can create a very smooth 60fps video from a scenario that would only run 6fps in real time. A "bangin' CPU to do it smoothly" simply does not exist, not even with NASA or IBM super computers, because OFP doesn't support multithreading. Edited June 2, 2011 by Pulverizer Share this post Link to post Share on other sites
xALIENAx 10 Posted June 5, 2011 If you see a smooth OFP video with 1000 units in action, chances are it was rendered in slow motion (setacctime), then sped up to 1x time in editing. This way you can create a very smooth 60fps video from a scenario that would only run 6fps in real time.A "bangin' CPU to do it smoothly" simply does not exist, not even with NASA or IBM super computers, because OFP doesn't support multithreading. Whoops Just realised i have drifted into OFP section.. please disreguard :confused: Share this post Link to post Share on other sites