wamingo 1 Posted May 29, 2011 There are currently 25 commands directly related to adding & removing weapons and magazines. If Cargo and Unit container types were "merged", then, with a bit of clever overloading (think C++ overloading), and some new parameters, you could bring that number to about 10, less than half. However, container-keywords for: Backpacks, Turrets and Weapon Pool, will also be required. There may be technical differences between Cargo and Unit containers, but as far as I can tell no object has or at least, needs, both. If they ever do, a new keyword could be created for that purpose. One downside is that some code would be less verbose. The designers may have to use the variable name to identify object types: eg Man vs Vehicle. Another downside is, that it probably wouldn't be backwards compatible (not with the commands suggested). So, if people want it, arma 3 would be the ideal time to get it done, and now would be the time to ask for it. Not after the fact. The commands would then be (7 new, 4 improved): addWeapon + Local addMagazine + Local removeWeapon + Local removeMagazine + Local removeAllWeapons + Local vehicleTurret (returns vehicle's turret given turret path) gearPool (returns weapon pool) unitBackpack Deprecated commands (20): removeMagazines, addWeaponCargo, addWeaponCargoGlobal, clearWeaponCargo, clearWeaponCargoGlobal, addMagazineCargo, addMagazineCargoGlobal, clearMagazineCargo, clearMagazineCargoGlobal, addMagazineTurret, removeMagazineTurret, removeMagazinesTurret, addBackpack, removeBackpack, addBackpackCargo, clearBackpackCargoGlobal, addWeaponPool, clearWeaponPool, addMagazinePool, clearMagazinePool Examples of new commands and parameter syntax: add: 1 mag of type _any addMagazine "class" x of type _any addMagazine ["class", _count] multiple params _any addMagazine ["class", _count, "class", _count ...] a backpack _any addWeapon "backpack_class" to backpack unitBackpack _any addMagazine ... to turret vehicleTurret _vehicle [turret_path] addMagazine ... //suggested syntax to weapon pool gearPool addMagazine ... Remove: 1 mag _any removeMagazine "class" X mags of type _any removeMagazine ["class", _count] All mags of type _any removeMagazine ["class", 0] All mags of Any type _any removeMagazine [0] Note that I decided on LOCAL versions rather than Global ones. I think this would be prefered. I would have put this on the CIT, but I'm a liiittle tired of not getting any feedback. discuss Share this post Link to post Share on other sites