puzzola 10 Posted May 23, 2011 (edited) Hi all, I read a lot of posts about laser designation. I have it working yet. But a problem remains. The aircraft I call by radio trigger fly over the target without bombing, then make a turn and bombs on the second run. I tried all insertion directions, set the waypoint as normal, fast or slow. Also the behavior from stealth to "fool" (don't know english version). The target is a Shilka and the plane never ends alive the second run. Some suggestion? Problem with the spot where I place the laser beam? (turret, hull, ground). Thank you very much Edited May 23, 2011 by puzzola Share this post Link to post Share on other sites
maturin 12 Posted May 23, 2011 If the aircraft doesn't have line of sight to the laser, he won't drop the bomb. Make sure that the impact point isn't obscured by hills or buildings. Share this post Link to post Share on other sites
puzzola 10 Posted May 23, 2011 (edited) If the aircraft doesn't have line of sight to the laser, he won't drop the bomb. Make sure that the impact point isn't obscured by hills or buildings. Hi maturin thank you for the answer. It was my first doubt. But I tried setting the approach rout from everywhere. I light the target from the same position ever and the plane looks and make another run. I noticed that it choices ever the same rout to engage, and tried to set it as the first run. But the plane turns, and make another attempt from the same way. How much free LoS does it need to lock the target. The shilka is in a football camp in Bagango (map of Sahrani - Arma1 with Caa1 mod), and the city is surrounded by hills, but not from everywhere and the rout the plane choices passes over the hill where I point with the laser. Edited May 23, 2011 by puzzola Share this post Link to post Share on other sites
puzzola 10 Posted May 23, 2011 Ok tried to point a rooftop and the plane bombs on the first run. The problem is the position of the shilka, too screened by trees. Even pointing at the top of the shilka turret is'nt enough. So no bombing for this mission :o, too much to change. I'll use the feature in a future project, Thank you Share this post Link to post Share on other sites