nordin dk 0 Posted December 15, 2001 A couple of questions for Kegetys "Javelin" AT-weapon: Aside from the "wtf"'s of the first couple of times I fired it (not enough levitation for the missile to get off ground, result: missile hits ground in front of me...I die), I have been wondering if it is as imprecise as it seems. It appears to miss the target by a couple of yards all the time. I suppose it's modelled after the AAlauncher, which also couldn't hit a barn from the inside. Or is it me? The russian HeavyAT is great on the other hand. Takes out an Abrams with one hit, and then some... And the civilian "bomber"-Cessna is such a gem. So thanx for that Kegety. When will you add wound's to the Arctic soldiers??? I need to see blood... Share this post Link to post Share on other sites
Pete 1 Posted December 15, 2001 you need to target it, it is very precise and effective...i love it, its the best weapon in opf Share this post Link to post Share on other sites
nordin dk 0 Posted December 15, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Pete on 8:08 am on Dec. 15, 2001 you need to target it, it is very precise and effective...<span id='postcolor'> But I do target it...hmmm....What am I missing.... Have you tested the range of it? oooh...and what is the ammo-designation? I tried "this addmagazinecargo ["Javelin",1]" but that crashed the game.... back to the beloved mission editor for more practise Share this post Link to post Share on other sites
Damage Inc 0 Posted December 15, 2001 The ammo is JavelinLauncher I think. Share this post Link to post Share on other sites
Pete 1 Posted December 15, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from nordin dk on 1:43 pm on Dec. 15, 2001 Have you tested the range of it? <span id='postcolor'> THAT might be your problem...it needs long range to work well, otherwise it cant make a turn tight enough to hit. fire away from 400 meters, even at a moving target, it will be a near perfect hit at the top of the T-80 Share this post Link to post Share on other sites
kegetys 2 Posted December 15, 2001 And, if you are using OFP version 1.29 or above, make sure you get the fix for it from my addons site <a href="http://koti.mbnet.fi/stede/flashpoint Apparently" target="_blank">http://koti.mbnet.fi/stede/flashpoint Apparently</a> when BIS fixed the AA Launcher, that fix broke my Javelin The optimal range is 200m-2000m, though with default view range you cannot see even at 1000m away. If you target is not moving, its possible to hit at 100m away too. Share this post Link to post Share on other sites
nordin dk 0 Posted December 16, 2001 I have installed the fix... maybe it's just a poltergeist or whatever... But seriously Kegetys: When will you add some wounds to those artic soldiers? Is it hard to do? (I know absolutely nothing about programming) Share this post Link to post Share on other sites
kegetys 2 Posted December 17, 2001 Well, tell me how to and I will Share this post Link to post Share on other sites
Joseph Stalin 0 Posted December 17, 2001 That javelin launcher is an absoulute beauty, no-one can have anything bad to say about it, the way it just drops out of the barrel before the rocket motor kicks in is amazing. Share this post Link to post Share on other sites
nordin dk 0 Posted December 17, 2001 I agree it's a beauty. Watching it launch is like art. I just couldn't seem to get it to hit the target. I just tested it on some infantry, it took out about 20. Could probably do more. Amazing. - -- --- Share this post Link to post Share on other sites
angrysquirrel 0 Posted December 19, 2001 Wow Kegetys, Your add ons are really cool...pardon the pun If BIS actually looked at what modders are doing with their game, maybe they'd release an SDK to make people's jobs here easier. Just awesome.... Share this post Link to post Share on other sites