dcal 16 Posted May 19, 2011 There are several animations(moves) where the unit is clearly firing his weapon, but when the animation is played in the editor it has no muzzle flash or sound. I have been trying to figure out how this is done and I am stuck. I saw some info on the useweapon command but I could only get the weapon to fire one round (need a 5 to 10 second burst) and I could not get it to work during the animation when it is needed. Please help! dcal Share this post Link to post Share on other sites
demonized 20 Posted May 19, 2011 not really sure what you are after...? Is it a bug question? then make sure you have latest official patch 1.59 installed. Are you looking for animations? then search for animation viewer. Share this post Link to post Share on other sites
dcal 16 Posted May 19, 2011 Thanks for responding. It is not a bug question and I have spent hours in the animation viewer. I used lots of animations in my previous movie Return of the Nephilim: What I am after is in this animation: player1 switchmove "c4manhmassacre_cooper4"; There is a part in the anim where the animation shows the unit firing his weapon as he is being shot. There are several other animations where a weapon is being discharged in the animation such as the excecution scene where the animated unit is walking around popping the victims. What I cant figure out is how to show the muzzle flash as the weapon is being dischraged. When I go into the editor right now and plug in the anims as above it does not show flash or any sound. How do I add that to the animation. I am assuming it is a timed trigger for the burst(s) Thanks again for responding - dcal Share this post Link to post Share on other sites
demonized 20 Posted May 19, 2011 maybe try dofire after x amount of seconds after animation is run to "simulate" muzzleflashes... You would need to check each anim and time it until the muzzleflash is needed. Share this post Link to post Share on other sites
dcal 16 Posted May 19, 2011 No dice. doFire and "useweapon" don't work during the animation. I was succesfull getting the unit to fire a single round at the given time using "useweapon" but when I activate the animation and time it to the point the animation begins to fire it does nothing. If I could get it to work during the anim it probably would not be too difficult to make him fire a sustained burst instead of a single shot, but I can't tackle that until the puzzle of firing during the anim is solved. BIS got this to work somehow, but I have tried several things withou success. Thanks for the continued help on this I appreciate it. Share this post Link to post Share on other sites
2nd ranger 282 Posted May 19, 2011 Where did BIS get it to work? Share this post Link to post Share on other sites
dcal 16 Posted May 19, 2011 I believe these animations are used in the Arma 2 campaign. The muzzle fire is in the camapign animations but has to be applied somehow seperately. Share this post Link to post Share on other sites
demonized 20 Posted May 19, 2011 well, you can depbo the campaign files and find it, but you would need to know what mission and ca when/where, or have a animation name, and a program that can search through text files looking for the animation name. Share this post Link to post Share on other sites
dcal 16 Posted May 20, 2011 Yeah that is what I may have to do. I have a couple more long shot ideas I will try later though. Thanks for taking the time to help guys. If I get it solved I will post it for future reference. Share this post Link to post Share on other sites
2nd ranger 282 Posted May 20, 2011 I believe these animations are used in the Arma 2 campaign. The muzzle fire is in the camapign animations but has to be applied somehow seperately. I ask because I wondered if you had actually seen it happen - I don't think BIS do add muzzle flashes, if I'm thinking of the right animation. I don't think the anim you posted up there is the one you meant; that one isn't someone shooting and being shot, it's a guy just walking around and kneeling. Maybe you meant one that is played in the mission 'Missing in Action'. Like C7C_Cooper (or sykes, ohara etc). If it's one of those, then BIS don't do muzzle flashes. Nor do they do it for Lopotev's execution animation, because when he fires the pistol in that mission, he is partially hidden from your view by some barrels so they didn't need to. So basically the only way you'll be able to do it is with particle effects. Share this post Link to post Share on other sites