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Phantom Six

Terrorist Hunt Template (Make Your Own Terrorist Hunt)

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If you don't know what Terrorist Hunt is, it is a fun coop gamemode from Rainbow Six. I have made my own terrorist hunt style mission for ARMA 2 and can be found on this site.

Terrorist Hunt

This pack includes a template for creating terrorist hunt missions for ARMA 2 Original, ARMA 2 Operation Arrowhead, ARMA 2 Combined Operations, and ARMA 2 Combined Operations with Mercs & BlackOps Addon, RH Pistols Remake, and RH SMG.

Very few scripting knowledge will be required with this template because I have created a tutorial in the pack in a .pdf file with some pictures. If something I made from the tutorial is a little off or you do not get it much, sorry, but I'm pretty sure it shall be enough to help you guys create a terrorist hunt mission.

Thanks to the BIStudio forums for helping out. Create some missions and have fun.

Download the Make Your Own Terrorist Hunt Template Here

Edited by Phantom Six

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The Rubric have been updated to add in the DMR. I forgot to add it on the first release. If you still have the old release, you can simply add in the following line to your ammo_a2w.sqf

_this addWeaponCargo ["DMR", 10];

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The Rubric have been updated. On the ARMA 2 Standalone section, all scripts that required Operation Arrowhead has been removed (AI Shoot Flare script) and all Operation Arrowhead weaponry and items have been removed from the ammobox script.

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Hi... just a heads up mate. Your link "Download the Make Your Own Terrorist Hunt Template Here" needs fixing.

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oops my bad, thanks, i accidentally put htthtttp xD forgot to delete the extra http before i pasted the link

By the way, if you have created any t-hunt missions and PM me the link to them, I can add them to the T-hunt pack if you like (giving credit saying by whoever created it that is)

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UPDATED the Rubric to include a rubric on how to create the Revive Version of the Terrorist hunt missions. There is also instructions on how to convert versions too at the end, but there's no pictures so bear with me.

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UPDATED Rubric

-now contains JIP compatibility terroristcounter script

-all OA contents have been removed from ARMA 2 original ammoboxes

-added DMR to all ARMA 2 original western ammobox

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UPDATED Rubric

-All units are now BLUFOR to prevent conflicts with Norrin's Revive Script

-removed CLY Bandage script from unit's init and added to init.sqf to keep the command line simple

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UPDATED Rubric

-Revive version for ARMA 2 now works on ARMA 2. (changed to an older verison of Norrin's Revive for ARMA 2 standalone compatibility)

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Cool ... ty Phantom Six. this will be great with Mondkalb's CinderCity when it's done. All these killhouses will be superb!

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Np krem, I'm checking out the MBG_Killhouses thread, it sounds promising for some CQC action and would like good if I use this terrorist hunt template in. Reminds me of the CQC terrorist hunt from Vegas 2 and the Killhouse map. I hope it's done soon :D it'll be perfect for that.

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