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jr_walker

Vegetation Retexture

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Hello folks,

I would like to retexture some existing vegetation as part of an add-on (do not want to “replace†original textures).

I thought this process would work:

1) depbo the source

2) copy the .p3d and related “data†files to the appropriate locations in my project folder

3) modify the ca, mc, non, etc files in my project\data folder as desired

4) hex-edit the paths in the .p3d

5) bianarize my project

6) reference the new bianarized model though Vistor

But, I can’t get the model to bianarize (no errors, log file is created, nothing written to it and bianarize never finishes). Can someone confirm if the process listed is correct? Perhaps suggest a fix/correct approach?

Thanks,

Walker

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You need to pack it to pbo rather binarize as the models are already in ODOL format (binarized).

Just untick the binarize option in BinPbo.

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WOW thanks for the quick reply PVP. Will try it now!

---------- Post added at 10:37 AM ---------- Previous post was at 08:56 AM ----------

Hi there,

Still no luck. I thought instead of moving the files manually, I’d try Mikero’s moveobject, but apparently I don’t know how to use that either.

Following the example:

“Rename Examples

MoveObject MyOldP3d MyGreatAddon\somewhere\data MyNewAddon\Henry\Marbles\wherever\you\want

Moveobject will rename the p3d to old.p3d IF changes are made, and replace (in effect) the existing one, with the changed. An 'old' p3d, if it exists, is removed unconditionally. this to indicate an 'error', or 'no change' if such conditions occur. “

I get this:

O:\tools\mo210>moveobject P:\ca\plants2\bush\b_salix2s.p3d P:\ca\plants2\bush\ P:\jrw\jrw_retex\

moveobject Version 2.10, Dll 3.50 b_salix2s.p3d

====================*P:\ca\plants2\bush\b_salix2s.p3d===

b_salix2s.p3d:ODOL48 (arma2c) nLods=9

Hunting P:\ca\plants2\bush\.....

0 replacements

Creating output

No Error(s)

Checking output.....

ODOL48 (arma2c) nLods=9

No Error(s)

no changes

done

And no files are moved.

Suggestions?

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Hi Walker,

how many plants do you want to retexture? If you are going to make more than just a few you might have a look here:

http://forums.bistudio.com/showthread.php?t=97347

Otherwise if you are going to make some different plants it would be nice if you would contribute them to the summerpack too since it was intentionally planned to be a base of vegetation for the community.

On Topic in short:

You have to take the desired p3d and the needed rvmat and paa files. Rename the p3d as desired. Choose a pathname with the same lengt of characters as it is given in the pboprefix. Rename the rvmat and the paa files as desired but also keep the length of characters as the original file. Change paths in the rvmat. Open P3d in hexeditor and change all pathnames as needed. Make a pboprefix. Create a pbo without binarizing.

That should work... but i have not done that for quite a long time...

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