phaeden 0 Posted May 13, 2011 I feel foolish asking such a mundane question but my brain isn't working and I haven't found something while searching (but it is likely it is out there somewhere - ask the right question and get the right answer and all that).... Ok, I updated my sat and mask map (8 bit png). I imported it into Visitor/Buldozer and the satellite texture map shows up just fine. I binarize it and then try to open it up in game. All of the objects and roads show up but the entire satellite texture map is completely white. Any ideas to help me get over my stupidity? Share this post Link to post Share on other sites
bushlurker 46 Posted May 14, 2011 Maybe the relevant tiles aren't being included in the binarize... You could check in Visitor in "Project Preferences" - "Folder - Textures"... Thats usually pointing to... P:\yourtag\yourproject\Data or.. P:\yourproject\Data ... if you don't use a "tag" folder... When you import sat and mask it makes a "Layers" folder at that location with all the sat layer tiles... binarize should then pack them into the island pbo during the binpbo process... So you could check that path - see if you have a layers folder with lots of sat tiles at the correct location - and even unpbo your current attempt - see if the layers folder is actually there... a few things to check anyway... B Share this post Link to post Share on other sites
phaeden 0 Posted May 14, 2011 Thanks for the response Bushlurker. It points to the right point. I checked the version that works in game (without the textures) and it does include the data/Layers folder which includes all the m_ and s_ files. Still no idea why it is not working. Share this post Link to post Share on other sites
Robster 11 Posted May 14, 2011 If there are no textures probably your path to those textures is wrong or there is some mistake regarding them... Check your layers.cfg file and read carefully those paths (if any)... also examine for any mistake dealing with rgb values in your mask_lco.png ... you may use texview bis tool to check for every RGB value... If everything is correct... look for any misplaced or changed path in your rvmat files inside data folder... That is what i do when tracking for some issue like the aforementioned... Cheers mate! Share this post Link to post Share on other sites
bushlurker 46 Posted May 14, 2011 maybe check BinPbo paths?... make sure the "Addon Source Directory" and "path to project folder" are correct... B Share this post Link to post Share on other sites
Chill xl 10 Posted May 14, 2011 I have had some occasions where the same happend, in visitor it all looked good but after binarizing and ingame the whole terrain occured to be white. Some research wat actually happend during binarizing showed me that the rvmat files (also located in the layers folder) werent copied to the bin temp folder to be binarized. This was due to a bad config file that for some reason stopped the binarize process from copying those files. You could check the bin_temp folder and see if the project there has the layers folder with all the appropriate files and thus if the files are actually copied... Share this post Link to post Share on other sites
phaeden 0 Posted May 17, 2011 Problem solved. Thanks for your help, gents. For some reason it did not copy all the files from the main folder to the temp folder. Share this post Link to post Share on other sites