AfricanWarhead 10 Posted May 12, 2011 Ok so I have the sample BI soldier loaded up - I presume it is entirely ready for Arma 2. Now I want to alter his mesh. Can I export it to 3DS, Max it (or ZBrush), and put it back? Would that work? Share this post Link to post Share on other sites
PuFu 4600 Posted May 12, 2011 It will, but you will need to reskin it (and redo the named selection) on O2 import Share this post Link to post Share on other sites
AfricanWarhead 10 Posted May 12, 2011 (edited) It will, but you will need to reskin it (and redo the named selection) on O2 import thanks for your help. I tried importing after editing in Max into LOD 0.000, added the Named Properties, but I am obviously missing something because the new mesh does not animate at all. So I exported it with zero settings, and to test it I imported it straight back (without MAX editing). It complains about missing KFData? What setting am i missing? What do you mean with reskinning? UVs? correct LODs? And named selection? - Named Properties? Edited May 12, 2011 by AfricanWarhead Share this post Link to post Share on other sites
AfricanWarhead 10 Posted May 12, 2011 (edited) (deleted) Edited May 12, 2011 by AfricanWarhead Share this post Link to post Share on other sites
PuFu 4600 Posted May 12, 2011 It doesn't animate because the mesh is not connected to BIS skeleton *reskinning (sorry, long time max user, - skin modifier) - what i meant is rigging/paint weights - here's a tutorial for you *Named Selections are the parts defined in a model that the game engine (via configs) work with. Share this post Link to post Share on other sites
AfricanWarhead 10 Posted May 13, 2011 .... here's a tutorial for you*Named Selections... you the man! Share this post Link to post Share on other sites