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AfricanWarhead

Question about modifying sample soldier

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Ok so I have the sample BI soldier loaded up - I presume it is entirely ready for Arma 2.

Now I want to alter his mesh. Can I export it to 3DS, Max it (or ZBrush), and put it back? Would that work?

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It will, but you will need to reskin it (and redo the named selection) on O2 import

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It will, but you will need to reskin it (and redo the named selection) on O2 import

thanks for your help.

I tried importing after editing in Max into LOD 0.000, added the Named Properties, but I am obviously missing something because the new mesh does not animate at all.

So I exported it with zero settings, and to test it I imported it straight back (without MAX editing). It complains about missing KFData? What setting am i missing?

What do you mean with reskinning? UVs? correct LODs?

And named selection? - Named Properties?

Edited by AfricanWarhead

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It doesn't animate because the mesh is not connected to BIS skeleton

*reskinning (sorry, long time max user, - skin modifier) - what i meant is rigging/paint weights - here's a tutorial for you

*Named Selections are the parts defined in a model that the game engine (via configs) work with.

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