alleycat 28 Posted May 10, 2011 Is there a simplified way to use the randomly picked markers to warp already placed units in the vicinity of a marker? Share this post Link to post Share on other sites
riouken 15 Posted May 10, 2011 (edited) Start this from a trigger or how ever you would like warp.sqf // List of markers _markers = [markr1,markr2,markr3,etc]; // List of units preplaced in the editor. _unitstowrp = [u1,u2,u3,etc]; //get random place to "warp" or set their position _pos = (getMarkerPos (_markers select (floor(random(count _markers))))); //set each units positions. {_x setPos _pos;} forEach _unitstowrp; Edited May 10, 2011 by Riouken Share this post Link to post Share on other sites
alleycat 28 Posted May 10, 2011 (edited) That was most useful, going to check it out. Thanks a lot. EDIT How to activate this script reliably from the mission start? Via a trigger? I recall MP safe scripts needing some odd looking command instead of this exec something Edited May 10, 2011 by alleycat Share this post Link to post Share on other sites
Lexen 10 Posted May 11, 2011 Add an EAST soldier to the map with this in his init.... deleteVehicle this; ...or in your init.sqf use... _sideHQ = createCenter EAST; Used the init code (because I found it last night in the wiki) and it worked like a charm. Appreciate the help! Share this post Link to post Share on other sites
Horner 13 Posted May 12, 2011 If I were you... I would use some of the UPS Scripts. Share this post Link to post Share on other sites
blackmamba 0 Posted May 15, 2011 roguetroopers map "fun for four" spawns on map klik Share this post Link to post Share on other sites
johanna 11 Posted May 15, 2011 Can someone give me an example of 'spawn waves' on the map zagabrad? 30+ min and i cant figure it out... feelsbadman.jpg Share this post Link to post Share on other sites
twirly 11 Posted May 15, 2011 This post here might help you http://forums.bistudio.com/showthread.php?t=117220 Share this post Link to post Share on other sites