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meade95

High Commmand as QRF?

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I am trying to find the best solution for creating a QRF (Quick Reaction Force -AI controlled) within A2/CO.

I currently use a radio trigger and then an AI controlled Squad (using UPSMON ptrl Script for a pre-given area). Works okay, but I would like to have more micro-managment over my QRF once on the ground.

Problem is High Command just does not seem to give one the ability to micro-manage it - The guys end up engaging and running all over the place. Not staying in a specific field.

It would be great if High Command simply allowed for you to direct a Squad to a given area with a Cover Arc command (and NOT to move / advance).

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