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Diniter

Prenlod format in object

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<span style='font-size:10pt;line-height:100%'>I got back into Milkshape again. I created a new bivouac static object. I want

to see it inside OFP now before I go on. I have used rotate and am a little

hesitant about using it more.</span>

<span style='font-size:8pt;line-height:100%'><span style='color:red'>I get the message "Warning:preNLOD format in object name\name.pbo"</span></span>

<span style='font-size:10pt;line-height:100%'>Does anybody remember knowing how to get around this deal?

I've tried throwing working .pbo's into the directory path in my config.cpp.

I think I  have verified that the config file is not the problem.

It's very simply done (config) and it works when I use other .p3d's and .pbo's as I said above.

I did use Stuffpbo and remembered reading to instead work with pbotool.exe.</span>

Now I get this message "Warning: preNLOD format in object XXX\xxx.p3d" .

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new object? as in you made a completely new model? well you cant import new models without oxygen, you can only edit .p3d's, if you edited a .p3d a few things can go wrong, try making the .p3d again and renaming it etc (i got the same problem and all i had to do was rename the .p3ds)

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My advice - Dont use DePBO or Stuff PBO, PBO Tool 1.01a is much better, and it works. you can get it from OFPEC.

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Ok I'll try it over. Yes , Eviscerator the model is the MDOL (Orig. Demo) form of the Pristresek.p3d that I'm using to start begin with I forgot to say that. I'll try it again. Thanks for the help. I'll let you know how it went. biggrin.gif

I'm itching to get this to work.

Do I need to rename the model before I make the raw .obj blocks?  Um. confused.gif  Do I need to rename the folder, before I begin working, to the finalized Pbo name or anything special?

In other words does the p3d and/or .PBO themself have any reference at all to directory paths (aside form what the .cpp or bin have as data ).Does that make sense because I'm confusing myself?

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YES! It lives.  

I was putting in Obj2PBO the REAL original and not the .p3d_.

A-lone-wolf your a King!!!

I feel great finally to get something of mine (sort of) into OFP.

Thanks for the ideas gentlemen. I'm using your advise to rename my files , Eviscerator. I keep the pbo , the folder, and the p3d all the same name. I change the .p3d_ to .p3d just before I use Pbotool.exe and not sooner. Things are looking neat. And thanks for the tips on tools I needed it earlier today.

I hope to come out with NATO armorment ,static objects & civilian things , and then (and maybe sooner) some Russian units if things get heavy on one side.

wink.gif

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