Rhamka 10 Posted April 26, 2011 I've tried any config I see but none works for me, I thought it could be a error in my p3d model, so I decided to make a simple basement, 1m high *10m*10m, but I get the same problem. Befor you ask, geolod and firelod are done. I decided to try again Mondkalb tuto, I couldn't find the first, the one for Arma1, so this config is based on the one he gives for Arma2, please tell me what is wrong or give me a more simple config for a building. class CfgPatches { class MODname { units[] = { "ADDONname" }; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class TAGNameADDONnameVehicleClass { displayName = "ADDONname"; }; }; class CfgVehicles { class All; class HouseBase; class Ruins: HouseBase {}; class TAGname_Base_Object : All { scope = 0; side = 3; icon = "iconStaticObject"; nameSound = "object"; simulation = "house"; picture = "pictureStaticObject"; model=""; sound = "Building"; placement = "vertical"; ladders[] = {}; vehicleClass = ""; displayName = ""; coefInside = 1; coefInsideHeur = 0.25; mapSize = 7.5; animated = true; armor = 200; destrType = "DestructBuilding"; damageResistance = 0.004; class DestructionEffects { class Sound { simulation = "sound"; type = "DestrHouse"; position = "destructionEffect1"; intensity = 1; interval = 1; lifeTime = 0.05; }; class DestroyPhase1 { simulation = "destroy"; type = "DelayedDestruction"; lifeTime = 2.5; position = ""; intensity = 1; interval = 1; }; class DamageAround1 { simulation = "damageAround"; type = "DamageAroundHouse"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class TAGname_Housebase : TAGname_Base_Object { scope = 1; model = ""; icon = ""; displayName = ""; animated = true; vehicleClass = "TAGname_ADDONnameVehicleClass"; nameSound = "house"; accuracy = 0.2; typicalCargo[] = {}; transportAmmo = 0; transportRepair = 0; transportFuel = 0; mapSize = 11; cost = 0; armor = 800; /*extern*/ class DestructionEffects; }; class Land_TAGname_ADDONname: TAGname_Housebase { model = "\mod_forlder\TAGname_ADDONname.p3d"; /* path to the object */ displayName = "ADDONname"; /* entry in Stringtable.csv */ /* Important are the $ and the capital STR_*/ nameSound = ""; mapSize = 8; /* Size of the icon */ icon = "iconStaticObject"; /* Path to the picture shown in the editor. */ accuracy = 1000; armor = 450; /* "Lifepoints", if you like to call it that way.*/ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ class DestructionEffects : DestructionEffects {}; }; }; ---------- Post added at 02:24 PM ---------- Previous post was at 02:20 PM ---------- I forgot the problem is that once I manage to put a soldier over the basement, it slips away "magicallly" (I hope my English is good enough), the soldier does not walk but slips like if he were water and is taken out of the basement which has no walls, just the base. Bullets collide and cars too, so that is ok, but it is useless when you can not enter (I have to parachute) and once you are over if you move you slip away. Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 26, 2011 Create a roadway lod. Share this post Link to post Share on other sites
Rhamka 10 Posted April 27, 2011 Thanks for the advise man! It fixed my problemI thought it was more complicated but it was a very easy thing to do. For those who have the same problem you can also read http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson8/lesson8_i.htm Share this post Link to post Share on other sites