Horner 13 Posted April 11, 2011 Hi, I was just wondering how to make missions with multiple objectives. For example in Domination you have to seize one town then it will complete, and then you go to the next. I'm wondering how you do that? Share this post Link to post Share on other sites
koalasalad 10 Posted April 11, 2011 you would need to put a trigger down with: (or write a script) condition of trigger: taskCompleted task1 OnAct: (for example) tsk2 = player createSimpleTask ["Patrol a Town"]; tsk2 setSimpleTaskDescription ["There are reports of armed men inside the town", "Patrol", "Patrol"]; tsk2 setSimpleTaskDestination (getMarkerPos "mkrobj2"); tsk2 setTaskState "CREATED"; Once task1 is complete, the next task would be created. Share this post Link to post Share on other sites
Horner 13 Posted April 11, 2011 Would I need to create a waypoint or how do I actually assign task 1? ---------- Post added at 06:26 PM ---------- Previous post was at 06:11 PM ---------- Wait nevermind. Share this post Link to post Share on other sites
Lonestar 11 Posted April 12, 2011 http://community.bistudio.com/wiki/briefing Use setTaskState and setCurrentTask. Share this post Link to post Share on other sites
Horner 13 Posted April 12, 2011 Thanks. ---------- Post added at 04:42 PM ---------- Previous post was at 04:39 PM ---------- Hold on this sounds dumb but what do I put this in? Is it the Description.ext or a trigger or what? Share this post Link to post Share on other sites
Lonestar 11 Posted April 13, 2011 You put it in a trigger (On Act.). Share this post Link to post Share on other sites