Αplion 1122 Posted April 8, 2011 I'm working at an enterable house and here is my problem .. I have geometry - fire geometry and view geometry lods ... my problem is that the AI can't spot me when I'm standing behind house windows (the glass part) ... in fact I think that the AI can see me but does not firing at me even if I fired to him ... After many combinations I made, I've noticed that the fire geometry is responsible for that AI behavior ... to be more specific on that ... I've deleted the windows in both geometry and view geometry lods leaving only the windows in fire geometry ... nope AI is not firing ... then I've deleted also the windows from fire geometry and AI is firing as supposed to do. The problem is that I want to have the windows in fire geometry in order to have the "broken glass effect" through default penetration glass bisurf. So ... is there any thoughts about making AI firing through window and at the same time not loose the broken glass effect ? Thanks in advance. Share this post Link to post Share on other sites