cyop 10 Posted April 8, 2011 Hi. I never could make a working solution for only reloading 2 rounds, so, how can... this addeventhandler ["fired", {(_this select 0) addMagazine "MAAWS_HEAT"}]; be rewritten to only allow for a reload of a MAAWS round when just the MAAWS is fired? I want to actually have to manually reload the MAAWS round, not have it auto reload. TIA Share this post Link to post Share on other sites
CptBBQ 10 Posted April 8, 2011 (edited) what I would try: this setVariable ["smawAmmo", 2] this addeventhandler ["fired", { [indent]_ammo = (_this select 0) getVariable ["smawAmmo", 0]; _weapon = _this select 1; if ((_ammo > 0) AND (_weapon == "SMAW")) then { [indent]_ammo = _ammo - 1; (_this select 0) setVariable ["smawAmmo", _ammo]; (_this select 0) addMagazine "MAAWS_HEAT"}];[/indent] };[/indent] }; completely untested though... ----------- edit: after re-reading your post, I understood what you really wanted to achieve ^^ But it should work now... Edited April 8, 2011 by CptBBQ Share this post Link to post Share on other sites
cyop 10 Posted April 8, 2011 (edited) You made me hungry! I cannot get it to work. Thank you, though. :) EDIT: Oh, yeah, sorry, the unit name is... player1 You want to step by step me. Also, I have my original line in the unit init field. And just in case, although I think you may know this, that original line will give me a MAAWS round no matter what I fire. That is mainly what I am trying to prevent. (Heck, I can throw the thing on the ground once I have fire two or three rounds.) Edited April 8, 2011 by CyOp Share this post Link to post Share on other sites
celery 8 Posted April 8, 2011 this addEventHandler ["Fired",{if (_this select 5=="MAAWS_HEAT") then {_this select 0 addMagazine "MAAWS_HEAT"}}] Share this post Link to post Share on other sites
CptBBQ 10 Posted April 8, 2011 You made me hungry! and that made me lol ^^ well, my code should only give you a smaw-round when the fired weapon is a smaw, and only up to two times. Celery´s solution should rearm you if the fired round is a a "MAAWS_HEAT", without a limitation. Both should work from within the units init-line. But as I´m unable to test my code atm I can only hope to nudge you in the right direction. Share this post Link to post Share on other sites
cyop 10 Posted April 10, 2011 Thank you, Celery. Thank you, CptBBQ. (Hmmm... B-B-Q!) CptBBQ, I still have not got your script to work. Try to test it, please. Share this post Link to post Share on other sites