Jump to content
Sign in to follow this  
Tom_Pynchon

SOM airstrike problem

Recommended Posts

I've posted the problem described below elsewhere. I'm sorry. I really want to find a workaround and would like as many inputs as possible so I'm re-posting it here:

I’ve noticed that, when using the SOM tactical airstrike function during night-time missions, my AI teammates continue to see the laser beacon – which is placed on the map as soon as the player designates a target for the airstrike – as a threat, even though all OPFOR have been killed or wiped out. They will call it out as "hostile" or "enemy target". (It's an actual IR beacon -- a disc shaped, infra-red object SOM places somewhere near your target. This is what the planes are trying to hit, actually. I'm sure BIS would know what I'm talking about...)

What then happens is that, when my AI teammates see this beacon, they never revert back to “aware†behaviour mode, but will continue to behave as though there were enemies about and remain in "combat" mode for as long as the beacon is on the map. This presents some annoying problems, of course, especially during missions that demand a quick exfil because the AIs will hover about the beacon, unable to decipher that it does not present a threat in itself but is in fact only a marker. (The actual threat has by now been bombed to bits.)

This problem should be easy enough to reproduce, with a little patience. Just use the SOM module's tactical airstrike facility at night. Hit a target with the CAS system, then have your team walk around the target area after the airstrike is completed and there are no more hostiles about. You should, in fact, be able to reproduce it without having to place OPFOR on the map at all. Just designate a CAS target with your laser designator and then walk over to it with your AI teammates once the planes are gone.

I'm almost 100% sure your teammates will perceive a threat somewhere thereabouts. It will take some looking, but if you follow your teammates' IR laser sights you will eventually spot the "beacon" I'm referring to here. (I'd attach a photo of it but I don't know how. I'm quite new both to the game and this site.)

I'm using the 1.59 version of ARMA combined operations right now. hadn't noticed this problem with the previous patches, but I'm not sure whether this little anomaly is unique to version 1.59.

Anyways, is there some script or workaround I can employ to delete this beacon once the actual target is destroyed?

All help and inputs would be greatly appreciated. Sorry for the long post.

Edited by Tom_Pynchon
clarity

Share this post


Link to post
Share on other sites
I have seen this same issue, so your not alone.

Oh, OK. So that eliminates the possibility that I'd committed some scripting error somewhere.

I've tried all manner of workaround, but none are as effective as I would like. It does get annoying. None of the other AIs seem to see the object, only those on my team. I'm assuming the game engine itself dismisses it as my "OPFOR not present" trigger is activated without a hitch.

I'm going to see about submitting some kind of bug report about it, if and when I have the time.

Anyways, thanks for your input. Good to know that the problem isn't related to some kind of kink that is unique to my system.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×