Kolmain 6 Posted April 6, 2011 Can somone provide me with an example of BIS fnc 3Dcredits with multiple lines? Thanks! PS- search function won't work :( Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 6, 2011 Can somone provide me with an example of BIS fnc 3Dcredits with multiple lines? Thanks!PS- search function won't work :( Put Function model on your map! Don't forget this step, it's important. _nul = ["<br /><br /><br /><br />Text",position logic,55,1] spawn BIS_fnc_3Dcredits; visit Structured Text page for more info on creating more effect. Share this post Link to post Share on other sites
Kolmain 6 Posted April 6, 2011 Thanks! What about running it as part of a script and getting the unit's identity for AI? Is this possible? Share this post Link to post Share on other sites
Kolmain 6 Posted April 6, 2011 Can I make the text follow a unit? I saw this: http://forums.bistudio.com/showthread.php?t=111928 but doesnt answer it correctly :/ Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 7, 2011 Can I make the text follow a unit? I saw this: http://forums.bistudio.com/showthread.php?t=111928 but doesnt answer it correctly :/ Yep, I used to have the idea but I haven't tried. To my knowledge, BIS_3Dcredits is only effective on position but not object while, unfortunately, position is fixed and it cannot move freely on itself like object unless useing script. Maybe here I can only show my idea but don't know whether it can work; create a loop, make 3DCredits follow an unit through disabling the effect on the old position and creating new effect on the new position repeatedly.:D Share this post Link to post Share on other sites
Kolmain 6 Posted April 7, 2011 I remember seeing it in a video of a campaign, so I know it's possible, how to you delete the text? Share this post Link to post Share on other sites
Zipper5 74 Posted April 7, 2011 BIS did it like this in the PMC campaign's first mission: //--- Disable after meeting _creditsScripts spawn { waituntil {sleep 1; BIS_player1 distance BIS_player2 < 10}; { terminate _x; } foreach _this; for "_i" from 0 to BIS_fnc_3dCredits_n do { _i cuttext ["","plain"]; }; }; Share this post Link to post Share on other sites
Kolmain 6 Posted April 7, 2011 I'm trying to make it on each player for an RP server, so estimating 40 players I don't think that script would work :( Share this post Link to post Share on other sites
Outlawz7 1 Posted February 25, 2013 Sorry for the necro, but how do you get this function to work like in Domination where you have 3D text above places like repair spots etc.; I placed down the Functions module and spawned the function with a trigger and using a game logic as the position and the text was only visible when pressing Esc. Share this post Link to post Share on other sites
2nd ranger 282 Posted February 26, 2013 Yeah this function is broken since the last patch. I think Domination uses a different method though, probably still works. Share this post Link to post Share on other sites