lonesoldier 0 Posted May 17, 2002 Ok. I need to know how to make objects appear. Well for example: If you kill the hostages captor within 55 seconds then you activate the easter egg. When the easter egg is activated i need to know how to make an ammo crate appear with an M21 and a few other weapons. So if you dont kill the captor in under 55 seconds the ammo crate wont appear. But if you do kill the captor in under 55 seconds then an ammo crate appears in a shed. Thanks. And also how would i be able to make the ammo crate have a custom loadout seeming as though it wont be there unless the easter egg is activated. Usually i would put this addweaponcargo blah blah blah... But the crate wont be there to start off with. So how would i give it, a loadout. Thanks in advance!!! Share this post Link to post Share on other sites
LauryThorn 0 Posted May 17, 2002 In the start, put the crate under ground, and when the egg activates, lift the crate on ground. Do it like this: In the ammo crate's init field put this: this setpos[ getpos this select 0, getpos this select 1, -2 ] Name that crate for example egg_crate. Then when the egg activates, execute this line( put it in the trigger's "on activation" field for examples ): egg_crate setpos[ getpos egg_crate select 0, getpos egg_crate select 1, 0 ]. That should make the crate appear as the easter egg is activated. Share this post Link to post Share on other sites