[evo] dan 79 Posted March 31, 2011 (edited) I am getting this error when trying to run my island in CO, although strangely all I have done since the last time it worked, was add some more trees onto the map, can anybody explain why this could be happening. I did change the name of the folder from sgtscuba to SCUBA, but did change the files within to read from that directory and recreated the layers after reimporting the SAT and MASK lco's. Here is my config: class CfgPatches { class isleofman2 { units[] = {isleofman2}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2009-9-1"; fileName = "isleofman2.pbo"; author = "SgtScuba"; mail = "scubanutter@googlemail.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class isleofman2 : Utes { description = "Isle of Man 2"; worldName= "\SCUBA\isleofman2\isleofman2.wrp"; pictureShot = "\SCUBA\isleofman2\data\SM_Picture_ca.paa"; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? midDetailTexture = "ca\utes\data\ut_middle_mco.paa"; class OutsideTerrain { satellite = "ca\CHERNARUS\data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa"; texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa"; }; }; }; class Clutter { #include "cfgClutter.hpp" }; class Names { #include "isleofman2.hpp" }; }; }; class CfgWorldList { class isleofman2 {}; }; class CfgMissions { class Cutscenes { class isleofmanIntro { directory = "SCUBA\isleofman2\data\scenes\Intro.isleofmanMap"; }; }; }; //SURFACES #include "cfgSurfaces.hpp" and in the log I get this aswell an awful lot, but have no clue what it means: W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' Edited March 31, 2011 by sgtscuba Share this post Link to post Share on other sites
smokedog3para 365 Posted April 2, 2011 (edited) have you put the actual textures your using in your map data folder and renamed them I see this \Intro.isleofmanM ap"; should be \Intro.isleofman2Map"; at the bottom of config "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa"; texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa"; I would copy actual files from cheranus data and rename and put in my data folder as this looks to game and I don't think it should as conflicts might arise mine are like this smoke\hellskitchen\data\smoke_hilna_ and files are in my data in map folder I have had these errors have you also got the binpbo clear temp ticked as this throws up errors for me after i untick it it goes through also check your ca folder in your tut folder i am only leaving what im using like sgt ace way buildings roads structures data you get me Edited April 2, 2011 by SmokeDog3PARA Share this post Link to post Share on other sites
bushlurker 45 Posted April 2, 2011 (edited) Hi guys... Scuba... try changing... worldName= "\SCUBA\isleofman2\isleofman2.wrp"; pictureShot = "\SCUBA\isleofman2\data\SM_Picture_ca.paa"; To... worldName= "SCUBA\isleofman2\isleofman2.wrp"; pictureShot = "SCUBA\isleofman2\data\SM_Picture_ca.paa"; ... plus, of course, as SmokeDog says, change this bit too... class isleofmanIntro { directory = "SCUBA\isleofman2\data\scenes\Intro.isleofmanMap"; }; To... class isleofmanIntro { directory = "SCUBA\isleofman2\data\scenes\Intro.isleofman2"; }; ... path was good in that line (no "\" before "SCUBA"), but the "suffix" needs to be the same name that's declared elsewhere... this suffix - which will be tacked onto all missions pertaining to your terrain - doesn't need to be the same as the name of your island... remember in the OFP days the missions were all suffixed "Eden" or whatever, when the actual terrain was "Everon"... just make sure you're consistent in your config... usual practise of course is to just use the island name... probably best to stick to that unless you have a good reason not to... Make sure BinPBO is pointing to the correct paths too... for this "namespace setup", the important ones are... In BinPBO/Options... Path to Project folder = "P:\SCUBA\" Main BinPBO window... Addon Source Directory = "P:\SCUBA\isleofman2" ... or use the often overlooked "Change" buttons to point to those locations - then you know you ain't getting typos in those paths at least... B Edited April 2, 2011 by Bushlurker Share this post Link to post Share on other sites