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Melmarkian

Reload after Mission failed

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Hi,

I know this has most likely been asked & answered before but i cannot find a thread with the solution:

How can I implement a "Mission failed" with a reload option? When I place a trigger with "LOSE", all progress in the mission is lost.

thank you

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Sorry, its not what i want.

I want to end a mission if a specific task failed. But I don´t want to force the player to start the mission from the beginning.

I can workaround this if I kill the player on taskfailed, so he can reload a savegame, but isn´t there another way?

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Tested them:

"CONTINUE"

Don´t know what it does. Nothing special happens.

"LOSER"

You get the debriefing and can load saves or quit.

"KILLED"

You get killed. With normal loading/restart/end screen.

Thanks!

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