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DZGuymed

Creating a custom unit config?

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Hey all, this is my first post.

I recently downloaded the ArmA II mod tools in pursuit of creating custom soldiers for the game. I understand that you need to create a config.cpp file, but I can't find any information on creating such a config file. I already have a basic perception of what one looks like and what one looks like, as well as some of the required classes (eg CfgPatches, CfgVehicleClasses, CfgVehicles), but I don't know what to do with them.

Just to clarify, this is what I mean by a unit:

A custom soldier, with his own individual loadout and faction, that can be selected in the editor.

If I didn't explain my question correctly, just tell me and I'll try to clarify. By the way, I'm new to the whole modding scene, at least when it comes to ArmA.

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Well, best would be to inherit your new soldier from a BIS unit which comes closest to what you want. So if your new unit should be a medic, inherit it from a BIS medic soldier.

If you base your new unit on a already existing, it will reduce your work to a minimum.

class cfgVehicles {
class AnyBISunit;
class myOwnUnit: AnyBISunit {
	displayName = "Ubersoldier";
	weapons[] = {};
	magazines[] = {};
};
};

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Myke;1869566']Well' date=' best would be to inherit your new soldier from a BIS unit which comes closest to what you want. So if your new unit should be a medic, inherit it from a BIS medic soldier.

If you base your new unit on a already existing, it will reduce your work to a minimum.

class cfgVehicles {
class AnyBISunit;
class myOwnUnit: AnyBISunit {
	displayName = "Ubersoldier";
	weapons[] = {};
	magazines[] = {};
};
};

[/quote']

Thanks for the info! I'll get started... first thing I have to do is find the right config file location. :j:

Is it located in my ArmAWork folder? Or should I extract the characters.pbo file and work off of that? Sorry if this is a dumb question, I'm still new to this.

UPDATE:

So I tried using your provided sample as a base for my new unit. I replaced the parts saying AnyBISunit with the Force Recon Assault Rifleman and put it my own classname where it said myOwnUnit. I put in weapons and magazines classnames in the {} part of their repsective places. So then I binarized and ran the mod. I couldn't find it in the editor, and when I added it via the init.sqf file it said it could not load the vehicle classname. I then used eliteness to look at the characters.pbo and the config.bin and saw I had some missing classes and functions. Should I do something with those?

Edited by DZGuymed
To update the information of the post.

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Did you have a proper cfgPatches? Did you also gave him a displayName?

www.pastebin.com

Very handy site to upload configs and such so people can look into it. Right now, the only answer that can be given is: something is wrong. ;)

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Well, it was just a modified version of what you posted. I didn't put in any of the other functions that I saw in the bin file, nor did I put in any wound/sound/face/model information either. I also used classnames from RH's weapon mods.

http://pastebin.com/djy7ZJnV

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Myke;1870012']Maybe this one helps you further: http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial#Step_Eight:_Configuration_files

Just skip the modelling and read the config sections. You can also skip the model.cfg as this is related to a 3D model which you don't have (a own made).

Thanks for the link! I wouldn't of thought to look for tuts at the BIS Wiki' date=' I thought it was for mission editing and stuff. My units actually work now.

One problem though, If anyone could help. If I choose to inherit my soldier from USMC Force Recon, he shows up in the FR folder, even though I used Cfgvehicleclasses to define the category he shows up in.

Here's my Config.cpp file:

[url']http://pastie.org/1645567[/url]

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Thanks for the link! I wouldn't of thought to look for tuts at the BIS Wiki, I thought it was for mission editing and stuff. My units actually work now.

One problem though, If anyone could help. If I choose to inherit my soldier from USMC Force Recon, he shows up in the FR folder, even though I used Cfgvehicleclasses to define the category he shows up in.

Here's my Config.cpp file:

http://pastie.org/1645567

Check again Mondkalbs Tutorial and watch for vehcleclass entry in th objects cfgVehicles. ;)

Or the other way around: defining a new vehicleclass is just one part, you have to assign the unit to this new class. Else how would the engine know?

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curious if anybody can take a look at this and tell me where i went wrong currently it ctds and im not sure why any help would be appreciated its a replacement for the bis us army with binks us army 2009 sorry if this is the wrong thread to post this in but i didnt want to create a whole thread for this

class CfgPatches {

class new_usa {

units[] = {};

weapons[] = {};

requiredVersion = 1.000000;

requiredAddons[] = {"CACharacters", "CACharacters2", "CAWeapons", "BINK_US_Units"};

};

};

class CfgVehicles {

class SoldierWB;

class US_Soldier_Base_EP1;

class US_Soldier_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_rifleman_1";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_B_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_rifleman_2";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_AT_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_at";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_AA_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_at";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_AR_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_ar";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_Engineer_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_engineer";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_GL_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_grenadier";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_HAT_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_at";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_LAT_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_at";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_Light_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_rifleman_1";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_sniper_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_dmr";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_Marksman_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_dmr";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_Medic_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_medic";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_MG_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_ar";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_Officer_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_officer";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_SL_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_squadleader";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_TL_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_teamleader";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

class US_Soldier_Crew_EP1: US_Soldier_Base_EP1 {

model = "\bink_us_acu\bink_usa_crew";

class Wounds

{

tex[] = {};

mat[] = {"BINK_US_ACU\data\r1hhl.rvmat","BINK_US_ACU\data\r1hhl_w1.rvmat","BINK_US_ACU\data\r1hhl_w2.rvmat","BINK_US_ACU\data\r1l.rvmat","BINK_US_ACU\data\r1l_W1.rvmat","BINK_US_ACU\data\r1l_W2.rvmat"};

};

};

};

Edited by lsp

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