TomDark 0 Posted March 1, 2011 He guys, I working on a Stealth rescue Operation. I don´t want to create a flare with Flare="F_40mm_red" createvehicle [x,y,z]; I want to make it more realistic. If the Soldier1 with Gp25 or M203 detected the West Side, he fired an flare and after the Flare was fired the Alarm starts off. And if you shoot him befor he can fire the Flare, then nothing happens and the alarm stays off. and the same with Gunfire if any East Soldier detected the West side, fire any weapon and the alarm turn on. i want to make it with Logical in the init.sqs or sqf ... but the Arma logic confuses me again and again. :p If(sol1 fire ["M203Muzzle", "M203Muzzle", "Flarered_M203"]) then alarm = true; Please can you help me? thanks reading Share this post Link to post Share on other sites
demonized 20 Posted March 1, 2011 (edited) try out my flare script in my profile, and for your alarm, just set trigger to detected by and timeout 5-10 secs and youll have a soldiers fire flares when a enemy is detected, alarm goes off 5-10 secs after enemy detected, play around with time to get best results. If(sol1 fire ["M203Muzzle", "M203Muzzle", "Flarered_M203"]) then alarm = true; Also for your question, you are looking for fired Event Handler Edited March 1, 2011 by Demonized Share this post Link to post Share on other sites