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DArmstrong

Can you create an area where no Ambiant civilians will be spawned?

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I know how to create a restricted area where no animals will be spawned to clear runways etc. Can the same thing be done for ambient civilians?

Say you place a captive unit in a house and name this building and animate its doors closed. You would keep a prisnor behind closed doors. The objective is to search the houses and find and rescure the captive. I would like to use the ambient civilians module to populate the town but I don't want civilians spawning in or around the house where the captive is being held. They open the doors which I went to so much trouble to get closed at missions start and interfere with the guards etc.

Can a trigger be created to prevent civilians from spawning inside the trigger area like we can with ambient animals? Thanks for your help...da

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There must be a way to do this to keep civilians from spawning in the middle of a military base or enemy compound where they shouldn't be. Thanks...da

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I had a mission where I used a spawn script to spawn civilians with wp around the town as well as enemy units on patrol in town. It worked great. I can post mission if interested.

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Thanks CaptainBravo, I can place the units myself also,

It is not such a problem to manually place the civilans. I would just like to have a restricted area like we can do with the animals. Using the ambient modules leaves a lot to chance and when you do that you lose some control of your mission. There are missions where the modules will be fine, others you will have to place the desired units yourself I guess. Thanks for your help.

My problem was calling an air strike on the enemy buildings with ir strobes or a laser marker. If the civilians were present in that building or area when the bombs hit then you could cause too many civilian casualties. I wanted the civilians in the town just not in a few select buildings and area around them.

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If you spawn civs via script, you can give them way points around town so they will wonder around only in areas you want them to. The issue with modules as you said, you do not have full control.

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