mondkalb 1087 Posted February 19, 2011 Aloha, once again I started creating some buildings and objects. This time I'm trying to use the multi-material shader for a better Texture-fidelity. So far I have copied "UVSet 0" to "UVSet 1" and the result is this: My mask currently only consists out of 2 colors for testing purpose. Now, for the obvious question: How can one modify the size of the tiled texture? (I.e. the Bricks) Share this post Link to post Share on other sites
Synide 0 Posted February 19, 2011 Select the poly's for the brickwork and in your 'UVSet 0' scale the uv's (just for those polygons) till the texture looks correct. In your case you'll be scaling the uv's up, making them bigger. It doesn't matter if the uv's go outside the 0-1 uvspace. In your 'UVSet 1' the uv's for those same poly's should be mapped within the 0-1 uvspace and ofcourse match your mask texture. Share this post Link to post Share on other sites
mondkalb 1087 Posted February 19, 2011 Awesome! Thank you very much! Share this post Link to post Share on other sites
beton 2 Posted February 20, 2011 Hey this looks interesting... i tried to make use of this multimaterial thing too but without success. Is there any kind of easy to understand tutorial on how to use it in o2? ( obviuosly the rvmat basics only explain the rvmat) I´m a noob when it comes to stuff like that. Share this post Link to post Share on other sites