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Hi all,

1st of all, i need your Help ! :).

Looking for standard Airborne Mission Start Procedure for ACE, like Bootcamp mission 06 OA.

I try to modify this Mission.fsm >>>,

c130 setposasl [position c130 select 0,position c130 select 1,_alt];

c130 setposasl [3905.436,2483.467,_alt];

c130_real hideobject true;

c130_real animate ["ramp_bottom",1];

c130_real animate ["ramp_top",1];

//player1 setposasl [position player select 0,position player select 1,_alt + 1];

s1 setposasl [3904.695,2488.931,_alt + 1];

s2 setposasl [3904.695,2488.931,_alt + 1];

s3 setposasl [3904.695,2488.931,_alt + 1];

s4 setposasl [3904.695,2488.931,_alt + 1];

mubo1 setposasl [3904.695,2488.931,_alt + 1];// Ammobox

//Player setvariable ["bis_fnc_halo_now",true];

s1 setdir 180;

s2 setdir 180;

s3 setdir 180;

s4 setdir 180;

player addeventhandler ["handledamage",{killed = true; _this select 2}];

player allowdamage false;

but im a scripting Noob. It works with KI and Objects like a Ammobox but dosnt work with Players. Host is the only one, all others flying somewhere :(.

Think it is a "lokal" Problem and i cant script this.

Please someone help me ! I need it truely.

THX in advance

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I too was looking to mimic the start of the Bootcamp mission 06, for the start of an MP mission. I couldnt even get as far as being able to take a look at the example in the stock mission to see how our friends at BIS created the inside of the C130 in a static position above the objective.

Would be great if anybody could shed some light on this BIS trickery :)

---------- Post added at 03:17 PM ---------- Previous post was at 03:02 PM ----------

Search always turns up the answer!

http://forums.bistudio.com/showthread.php?t=102688&highlight=c130

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