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smookie

Falling simulation - attempts to work around

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Since this falling simulation we have right now causes the unit to get frozen/stuck at every even small jumping attempt, I have started to think how can I work around this quite irritating feature (as i learned its not a bug - yeah, right...). For the time being this is what I came up with (sorry for poor image quality, big compression). While it's not as dynamic as it should be and used to be in OFP, it gets rid of these weird bugs plus plays a little bit more proper animation. Still this modification uses standard BIS animations and therefore cannot look too good but in my opinion it's much better now then it used to be.

Low and high altitude falling

Medium and low altitude falling

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