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bluesilence

No preferences on OA's Warfare?

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I wanted to build a really simple Warfare mission for OA, with 8 slots per side, a few IA-only soldiers to guard the base, and some free vehicles from the start. The final adjustments would be set using the Preferences menu on the multiplayer lobby (date, day length, towns, civilians, etc).

But on the lobby, there's no Preferences button. I looked at the other warfare missions and they don't have the menu either. This feature has been deleted on OA? Where did it go?

There you have my mission's SQM file. As you can see it's as simple as it can be.

version=11;

class Mission

{

addOns[]=

{

"cacharacters_e",

"Warfare2_E",

"takistan",

"cacharacters2",

"CAWheeled_E",

"cawheeled_e_v3s",

"ca_modules_e_weather"

};

addOnsAuto[]=

{

"cacharacters_e",

"Warfare2_E",

"ca_modules_e_weather",

"CAWheeled_E",

"cawheeled_e_v3s",

"takistan"

};

randomSeed=12661129;

class Intel

{

briefingName="OA Warfare Test";

resistanceWest=0;

startWeather=0;

forecastWeather=0;

year=2012;

day=28;

hour=12;

minute=0;

};

class Groups

{

items=27;

class Item0

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4161.748,355.19348,128.64197};

id=0;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAYER COMMANDER";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item1

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,365.50943,57.310944};

id=1;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item2

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,374.55997,-9.2631531};

id=2;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item3

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,380.82965,-87.726898};

id=3;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item4

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,378.10663,-168.56796};

id=4;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item5

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,367.73984,-247.03018};

id=5;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item6

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,357.71597,-313.6058};

id=6;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item7

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4164.125,352.37119,-375.42526};

id=7;

side="WEST";

vehicle="US_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item8

{

side="LOGIC";

class Vehicles

{

items=1;

class Item0

{

position[]={3409.5989,346.70618,-95.106506};

id=8;

side="LOGIC";

vehicle="WarfareOA";

leader=1;

lock="UNLOCKED";

skill=0.60000002;

synchronizations[]={0,1,2,3,4,5,6,7,10,9,25,26,27,28,14,15,16,17,18,19,20,21,23,22,13,12,11,24,34,33,31,32};

};

};

};

class Item9

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4161.6914,340.17099,-555.30396};

id=9;

side="WEST";

vehicle="US_Soldier_EP1";

leader=1;

skill=0.60000002;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item10

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4167.0503,347.97476,-458.79517};

id=10;

side="WEST";

vehicle="US_Soldier_EP1";

leader=1;

skill=0.60000002;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item11

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,355.04755,67.332458};

id=14;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item12

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,355.20059,5.6106567};

id=15;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item13

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,355.3468,-52.370453};

id=16;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item14

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,356.21494,-93.517303};

id=17;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item15

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,357.40121,-147.75772};

id=18;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item16

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,357.81735,-205.73807};

id=19;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item17

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,360.25742,-271.20132};

id=20;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item18

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8745,362.80453,-325.44022};

id=21;

side="EAST";

vehicle="TK_Soldier_SL_EP1";

player="PLAY CDG";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Item19

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2742.8743,364.34344,-456.36444};

id=22;

side="EAST";

vehicle="TK_Soldier_EP1";

leader=1;

skill=0.59999996;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item20

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2735.3967,365.67029,-390.90118};

id=23;

side="EAST";

vehicle="TK_Soldier_EP1";

leader=1;

skill=0.59999996;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item21

{

side="LOGIC";

class Vehicles

{

items=1;

class Item0

{

position[]={3416.6531,384.44907,385.0914};

id=29;

side="LOGIC";

vehicle="WeatherPostprocessManager";

leader=1;

lock="UNLOCKED";

skill=0.60000002;

};

};

};

class Item22

{

side="LOGIC";

class Vehicles

{

items=1;

class Item0

{

position[]={3755.1477,345.00851,390.58304};

id=30;

side="LOGIC";

vehicle="WeatherParticlesManager";

leader=1;

lock="UNLOCKED";

skill=0.60000002;

};

};

};

class Item23

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4268.8745,353.83014,-461.47614};

id=31;

side="WEST";

vehicle="US_Soldier_EP1";

leader=1;

skill=0.60000002;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item24

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={4255.4766,348.23291,-560.66589};

id=32;

side="WEST";

vehicle="US_Soldier_EP1";

leader=1;

skill=0.60000002;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item25

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2649.0886,365.47174,-456.36444};

id=33;

side="EAST";

vehicle="TK_Soldier_EP1";

leader=1;

skill=0.59999996;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

class Item26

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={2643.7292,368.09457,-389.34326};

id=34;

side="EAST";

vehicle="TK_Soldier_EP1";

leader=1;

skill=0.59999996;

init="Group this SetVariable[""dedicatedMission"",""PatrolBase""];";

synchronizations[]={8};

};

};

};

};

class Vehicles

{

items=8;

class Item0

{

position[]={2693.2788,358.29034,-571.0144};

id=11;

side="EMPTY";

vehicle="UAZ_Unarmed_TK_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item1

{

position[]={2738.8318,357.71158,-568.33344};

id=12;

side="EMPTY";

vehicle="UAZ_Unarmed_TK_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item2

{

position[]={2789.7441,360.54364,-565.65247};

id=13;

side="EMPTY";

vehicle="UAZ_Unarmed_TK_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item3

{

position[]={2733.5271,360.23181,-649.0097};

id=24;

side="EMPTY";

vehicle="V3S_TK_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item4

{

position[]={4115.0757,340.52576,-594.76929};

id=25;

side="EMPTY";

vehicle="HMMWV_DES_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item5

{

position[]={4163.6826,340.32556,-592.89856};

id=26;

side="EMPTY";

vehicle="HMMWV_DES_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item6

{

position[]={4202.9414,342.51929,-592.89856};

id=27;

side="EMPTY";

vehicle="HMMWV_DES_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

class Item7

{

position[]={4165.5522,339.31119,-656.49109};

id=28;

side="EMPTY";

vehicle="MTVR_DES_EP1";

leader=1;

skill=0.59999996;

synchronizations[]={8};

};

};

};

class Intro

{

addOns[]=

{

"takistan"

};

addOnsAuto[]=

{

"takistan"

};

randomSeed=10032487;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.40000001;

year=2009;

day=28;

hour=16;

minute=20;

};

};

class OutroWin

{

addOns[]=

{

"takistan"

};

addOnsAuto[]=

{

"takistan"

};

randomSeed=6523194;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.40000001;

year=2009;

day=28;

hour=16;

minute=20;

};

};

class OutroLoose

{

addOns[]=

{

"takistan"

};

addOnsAuto[]=

{

"takistan"

};

randomSeed=14527727;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.40000001;

year=2009;

day=28;

hour=16;

minute=20;

};

};

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login as admin. select mission, select wanted parameters. play mission

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Alright, I just found out that I was missing the Description.ext file.

Since I can't find any tutorial or manual for editing Warfare missions, I had to use Mountain Warfare as example

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