Jump to content
Sign in to follow this  
tswords

Topping Off Battlefield Clearance

Recommended Posts

Ive searched for it and believe me, ive lost sleep searching for it, so here it goes...

the battlefield clearance module is possibly the COOLEST THING EVER in my eyes, being a soldier and all. the ability to carry wounded comrades to safety before you wave your magic hands over them brings in a realism that a lot of games lack nowadays. As opposed to running up to them with shock paddles (BF2) or a syringe (RSV), or just leaving them to die cuz there no step between getting shot in the chest and dying (pretty much every game except arma 2) and saying "YOURE OKAY!!! NOW GO ACT LIKE IT NEVER HAPPENED!", Arma 2 offers the realistic aspect of combat lifesaving trained in todays militaries...minus one thing.

CASEVAC, no im talking about MEDEVAC so please dont give me a link to that module ive stared through my hours of searching. i mean CASEVAC. When youre in a hot zone, a buddy is down and the fights over, but theres not MEDEVAC bird available, you conduct a CASEVAC. That means stabilizing the casualty ("First Aid" action, not healing them all the way, but preventing a KIA) and loading his broken ass up into a HMMWV or Bradley and driving him back to the COP or CSH so he can get fully fixed.

Or actual battlefield clearance....if a buddy of mine is actually dead dead, im not gunna just leave his corpse there to rot and get looted by the local children, im gunna load his remains up into a vehicle and bring him home as any other respectful, honest person would. But im also NOT gunna fireman carry his 200 lb ass to the COP or else wed have another casualty - me from heat stroke.

TO THE POINT! Is there a script or addon or something i can use that is NOT ACE RELATED where i can "Load up a casualty" into a vehicle, so he can get fully fixed or get a "proper" burial?

Its strange the connection i have to my AI bretheren. Maybe even a little sad? idk. any help is good help, thanks!

Edited by tswords

Share this post


Link to post
Share on other sites

Now I wonder if this could be done using madbull's amazing R3F Arty and Logistics script? You would just need a corpse to be identified by the script then your can 'Take' the object and 'LOAD IN' a vehicle. At the end of the drive you can UNLOAD the body. What are dead bodies idenitifed as anyway?

That sounds like it will work. I don't know HOW you go about making a dead body as a liftable object however.

Share this post


Link to post
Share on other sites

hmmm....that is a script i use frequently and that would REALLY compliment any missions i create more than it already does

Share this post


Link to post
Share on other sites

I'm trying to make it work now. I just dont know if there is a generic DEAD AI soldier classname.

Even a specific one would be great.

I have also asked madbull in the R3F Arty and Logistics thread to see if he can help.

Share this post


Link to post
Share on other sites

awesome bro, thanks!! if you could post whatever you get, if you get anything that is, that would be much appreciated!!!

Share this post


Link to post
Share on other sites
I'm trying to make it work now. I just dont know if there is a generic DEAD AI soldier classname.

Adding the classname for soldiers would include both dead and alive, which I imagine would be a bad thing.

Here's a script I wrote for R3F logistics a while back that lets you put any given objects in a specific vehicles cargo. It's by no means complete for what you're trying to do, but definitely a head start.

To get where you want to be, you would need to add:

  • Detection for the nearby truck which will hold the bodies
  • Actions that are added to dead soldiers to let you load them in

Share this post


Link to post
Share on other sites

damn, i got no idea on how to script, i tried but i just cant embrace it lol. i know that youre able to do it in ACE, but for some reason ACE doesnt always initialize right for me.

Like sometimes ill get everything i need, but when i wanna plant some C4, i dont get the action to do so in the interaction menu. thats why im tryin to steer away from ACE.

even if its a script outside of the R3F ill work with it. if any1 could give me a clue, an init line exec/script or anything.

all im tryin to do really is add that "load body into vehicle" action FROM ace, TO vanilla Arma2. the R3F script just would be a nice touch to it.

anybody got any clue on how to do that?

Share this post


Link to post
Share on other sites

R3F will do that. We just need the classname of dead soldiers then to add it to the 'liftable' group.

Thanks bhaz will have a look.

Share this post


Link to post
Share on other sites

i appreciate you havin a look Kremator, im not exactly free of time out here...lol

the majority of the time im on the forums im at work...the rest of the time im either asleep or working lol.

deployments...not as action packed as ARMA2 portrays them :rolleyes:

Share this post


Link to post
Share on other sites

shouldnt be too hard to keep safe...missions pretty much stopped, so now its redundant checks to make sure we have all out equipment to head home...

i mean reduntant in the most literal manner ever lol

Share this post


Link to post
Share on other sites

Bump and an idea -

I noticed with the First Aid set of modules placed on the map, i can "Take out injured" member of a vehicle crew...

now i have no idea on how to find the configs on actions such as this...but i figure, is there a way to reverse it???

Share this post


Link to post
Share on other sites
Ive searched for it and believe me, ive lost sleep searching for it, so here it goes...

the battlefield clearance module is possibly the COOLEST THING EVER in my eyes, being a soldier and all. the ability to carry wounded comrades to safety before you wave your magic hands over them brings in a realism that a lot of games lack nowadays. As opposed to running up to them with shock paddles (BF2) or a syringe (RSV), or just leaving them to die cuz there no step between getting shot in the chest and dying (pretty much every game except arma 2) and saying "YOURE OKAY!!! NOW GO ACT LIKE IT NEVER HAPPENED!", Arma 2 offers the realistic aspect of combat lifesaving trained in todays militaries...minus one thing.

CASEVAC, no im talking about MEDEVAC so please dont give me a link to that module ive stared through my hours of searching. i mean CASEVAC. When youre in a hot zone, a buddy is down and the fights over, but theres not MEDEVAC bird available, you conduct a CASEVAC. That means stabilizing the casualty ("First Aid" action, not healing them all the way, but preventing a KIA) and loading his broken ass up into a HMMWV or Bradley and driving him back to the COP or CSH so he can get fully fixed.

Or actual battlefield clearance....if a buddy of mine is actually dead dead, im not gunna just leave his corpse there to rot and get looted by the local children, im gunna load his remains up into a vehicle and bring him home as any other respectful, honest person would. But im also NOT gunna fireman carry his 200 lb ass to the COP or else wed have another casualty - me from heat stroke.

TO THE POINT! Is there a script or addon or something i can use that is NOT ACE RELATED where i can "Load up a casualty" into a vehicle, so he can get fully fixed or get a "proper" burial?

Its strange the connection i have to my AI bretheren. Maybe even a little sad? idk. any help is good help, thanks!

I'd like to find this too. Sometimes I like to roleplay like that.

Unfortunately the carrying scripts in ACE break when the guy die. It won't let me load him into a chopper or even let me carry him very far.

Share this post


Link to post
Share on other sites
I'd like to find this too. Sometimes I like to roleplay like that.

Unfortunately the carrying scripts in ACE break when the guy die. It won't let me load him into a chopper or even let me carry him very far.

Any luck anyone!? No problems loading wounded, but no go for dead bodies. I've been going crazy searching for a solution. Thanks for any help!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×