pepmoo 10 Posted January 25, 2011 Hi! I know there is a eventhandler 'Fired'. I use this for one of my infantry groups. eg: {_x addEventHandler['Fired',{shotIsFired = true}]} forEach (units group this) ,and it will trigger shotIsFired when a shot is fired from any member of the group. But when I use that on any vehicle it won't trigger shotIsFired. How can I change the init to make it work when a vehicle/specific vehicle fires? Share this post Link to post Share on other sites
[frl]myke 14 Posted January 25, 2011 MAP EDITING means island creation, not mission. Please head over to MISSION EDITING & SCRIPTING to get your questions answered. Share this post Link to post Share on other sites