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pepmoo

Trigger activated by vehicle firing

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Hi! I know there is a eventhandler 'Fired'. I use this for one of my infantry groups.

eg:

{_x addEventHandler['Fired',{shotIsFired = true}]} forEach (units group this)

,and it will trigger shotIsFired when a shot is fired from any member of the group.

But when I use that on any vehicle it won't trigger shotIsFired. How can I change the init to make it work when a vehicle/specific vehicle fires?

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