Jump to content
Sign in to follow this  
ShadowHatesYou

128+ slots?

Recommended Posts

I started playing milsim with the HL1 mod "Hostile Intent" years ago, and since then I've played The CoDs, MoHs, HL2:Insurgency, OFP: DR(Piece of crap), Battlefields, etc etc. Let me just say, Bohemia did Arma2:OA really well. It's the best sim I've played. It's got it's drawbacks, like having 9001 keys to bind, and lag on under-specced servers due to AI scripting and the like but because of this I'm throwing up a dedi on my server.

I'm going to try to do 128 slots on a 16 core(2.3ghz) opteron/32 GB DDR2/multihomed gige box. The files are rsyncing right now and we'll see how this works out. I've seen threads related to issues running a server w/ the steam version and Gentoo installs, but I should be able to work around it.

Hopefully when it goes up performance is acceptable. I hope it scales to 128 players on my hardware and we can all have some massive skirmishes, but if not I can always just run more than 1 server instance on the same box. In preemptive support of Bohemia, parallelism is hard when programming and most games don't offer *any* support beyond 2-4 cores.

We'll see!

:pistols: :681:

Share this post


Link to post
Share on other sites

ArmA prefers higher clock speeds over that amount of cores (from what I've seen).

So an 8 core server @ 3.0ghz would perform better than that 16 core server @ 2.3ghz.

But I wish you luck and if you need players to test, I'll come try that out as I'm curious if it'll work.

Share this post


Link to post
Share on other sites
I started playing milsim with the HL1 mod "Hostile Intent" years ago, and since then I've played The CoDs, MoHs, HL2:Insurgency, OFP: DR(Piece of crap), Battlefields, etc etc. Let me just say, Bohemia did Arma2:OA really well. It's the best sim I've played. It's got it's drawbacks, like having 9001 keys to bind, and lag on under-specced servers due to AI scripting and the like but because of this I'm throwing up a dedi on my server.

I'm going to try to do 128 slots on a 16 core(2.3ghz) opteron/32 GB DDR2/multihomed gige box. The files are rsyncing right now and we'll see how this works out. I've seen threads related to issues running a server w/ the steam version and Gentoo installs, but I should be able to work around it.

Hopefully when it goes up performance is acceptable. I hope it scales to 128 players on my hardware and we can all have some massive skirmishes, but if not I can always just run more than 1 server instance on the same box. In preemptive support of Bohemia, parallelism is hard when programming and most games don't offer *any* support beyond 2-4 cores.

We'll see!

:pistols: :681:

depending on which map u wanna Host...

with Valhalla we tested 100 people but that was to much.

Berzerk i dont know 128 we played every weekend never got more people together to test.

but as goosgamer say, u need the Player´s.

Share this post


Link to post
Share on other sites

Yeah, from what I've been reading there's threading issues, but they've been improving. The box is a beast for the proper work loads(mysql/postgres/apache/lighty/MPI) but it requires parallelism and like I said, parallelism is hard. If it doesn't work out I'll be very sad though :(

Bohemia: More threading! Go multi-process if you need to and use domain sockets for IPC or something :D

Share this post


Link to post
Share on other sites

I'm looking forward to this. Since IC-Arma I couldn't participate in any massive events (now current work does not let me have time for Charlie-Foxthrot campaign).

I think, Arma2 community is simply missing basic large scale battle server, like in example those which Mount&Blade Warband has.

The concept never-ending of a frontline battle between regular units is amusing. Always have been. I think that basic Capture & Hold seems best suited for this.

Share this post


Link to post
Share on other sites

Exactly. When I saw Arma2 on youtube awhile ago(about a year and a half?) and saw the massive battles that could be had I thought "hmm, multiplayer would kick ass!", but the game was heavily CPU bound and my main machine was a laptop, then I was tied up with work. I totally forgot about ArmA2 until the christmas steam sale, and then went "OH YEAH!". Now that I've got a Q9450 @ 3.66 and 275GTX, how could I pass the game up? I'm *so* glad I purchased it. Single player isn't much fun to me right now, but after a couple weeks of playing multiplayer IMO it's definitely worth the CPU time.

PS: This server is owned, not rented, so hopefully this works and we'll have a giant server to play on for a long time :)

Edited by ShadowHatesYou

Share this post


Link to post
Share on other sites

ShadowHatesYou, where is your server located and what type of line is it on?

Share this post


Link to post
Share on other sites

It's on a gige line in Toronto with excellent peering to both the US and EU, <100ms(transit dependent) RTT. Asia's hit or miss depending on the country.

Share this post


Link to post
Share on other sites

In Toronto? Sweet, 4 hours north of Toronto here.

Ima get myself a 20ms ping (approx)

Share this post


Link to post
Share on other sites

Awesome. Finally got the arma2:oa files copied over. I tried launching after using the install script, and then configing the server with no luck. After reading through the (non helpful) error log that was complaining, I straced it and it turns out the install script didn't fully convert ./Expansion to ./expansion - ./expansion was created, but addons was still known as ./Expansion/Addons. Fixed that, and now it's launching and I'm tinkering with the configs. Shouldn't be too long now.

EDIT: Found another problem with the install script - it renamed MPMissions to mpmissions, even though the server hasn't been patched for the lowercase name. Damn you, POSIX!

3:37:14 Player ShadowHatesYou connected (id=4986502).

Cannot open file 'MPMissions\co30_Domination_2_28A2_West_AI_OA.Takistan.pbo'

EDIT 2:

Dealing with this now...

Config : some input after EndOfFile.

Bohemia: Why are your errors so meaningless? Atleast tell me the file that's causing trouble!

Edit 3:

Found the problem, no thanks to Bohemia's config parsing/error reporting. Server seems to be up and running, just trying to get Domination 2.54 going now

Edit 4:

Still stuck trying to get the map to actually load. It refuses to show up, and then when I login as admin and #missions the game crashes like so:

7:05:26 Player ShadowHatesYou connecting.

7:05:27 Player ShadowHatesYou connected (id=4986502).

7:05:35 Admin ShadowHatesYou logged in.

Cannot open file 'MPMissions\co30_Domination_2_54A2_West_OA.Takistan.pbo'

111/00/26, 7:05:39 Critical:Destroying running thread!

WATCHDOG (7151): [Wed Jan 26 07:05:39 UTC 2011] Server died, waiting to restart...

WATCHDOG (7151): [Wed Jan 26 07:05:44 UTC 2011] Starting server (port 2302)...

Of course, it should be fine:

shadow@tourian:~/arma/arma2oa> ls -hl MPMissions

total 4.4M

-rw-r--r-- 1 shadow shadow 2.5M Aug 26 22:35 co30_Domination_2_54A2_West_OA.Takistan.pbo

drwxr-xr-x 20 shadow shadow 4.0K Jan 26 05:50 co40_Domination.Takistan

drwxr-xr-x 2 shadow shadow 4.0K Jan 26 05:50 dom_maker

-rw-r--r-- 1 shadow shadow 2.0M Jun 6 2010 DTG.pdf

server.cfg Missions class:

class Missions

{

class COOP_Domination {

template="co30_Domination_2_54A2_West_OA.Takistan";

difficulty="veteran";

};

};

Edited by ShadowHatesYou

Share this post


Link to post
Share on other sites

Server's finally up. The error output was making me think it was accepting case-sensitivity, when in reality it wasn't. Filenames must be all lowercase, no matter the server's output.

*starts removing symlinks*

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×