Nickfury 10 Posted January 23, 2011 (edited) Something slight and perhaps trivial. Is there a way to isolate/remove the closing/banging 'cyclone gate' from the ambient sounds in the "Operation: Arrowhead" Expansion/SA? Everything meshes so well that when I hear that sound, it, well..., seems slightly out of place in that arid landscape! Overall tho, I'm nicely impressed with the dramatic improvement BI has accomplished in "Operation: Arrowhead". Edited January 23, 2011 by Nickfury specific detail for game version Share this post Link to post Share on other sites
tpw 2315 Posted January 23, 2011 There are a number of sounds I'd like to isolate/remove from ambient noise too. If anyone knows how to do it we'd love to hear from you :) Share this post Link to post Share on other sites