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Crimson_Raptor

Stop Trigger Activation on Timeout

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How to set up a trigger that once we're (BLUFOR) detected (by OPFOR) we have 60 secounds to eliminate targets (Each OPFOR) before the alarm is triggered.

If we eliminate the targets before 60 seconds, then the alarm is not triggered.

You would think this was easy to do since it's a basica combat tactic to eliminate the guards before they alert anyone else.

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I'd script it, but you probably could just use two triggers. One to check for detection, setting somevar = time and second to check for dead guards and time against the somevar value.

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This did not work, the trigger still activates even if all the OPFOR are shot within the timeout period.

We've even tried killing them all without them seeing/detecting us and the trigger still activates, meaning that when they fall under attack they "detect" enemy even though they didn't see who fired upon them.

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Two triggers works.

Trigger one

set it to cover the area

BLUFOR

detected by OPFOR

min,mid,max all 60

On Act

seen = true

Trigger two

OPFOR

Present

cond

seen and east countSide thislist >0

Then just set your alarm.

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Awesome! Thank you F2k Sel, those lines of code worked! This opens up all kinds of new operations to be created, what we have been needing since the very first flashpoint.

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