frankyman 10 Posted January 19, 2011 Hi @ all I tested a few things. It's about multi-material on vehicles. The Sektions strongly reduced. but now how do I get the shine Intruments the vehicle? And anyway, it makes sense to go on mutli shader? What is your opinion? PS: the original dingo has four textures and without license plates and taktical sign/ clansign .... 9 Sektions. Now it has 1 Sektion for the Vehicle, and 1 Unmapped ( the Proxis? ) Share this post Link to post Share on other sites
mikebart 1 Posted January 21, 2011 I think it would make alot of sense to use it on a large vehicle like a ship or sub, but not sure its possible to get it looking as good as the supershader, as there isnt an environment map stage, as far as I know. Share this post Link to post Share on other sites
frankyman 10 Posted January 21, 2011 hmm, I now testet it Ingame. The Reflaktion of the environment map is missing but the Smdi Texture still work. Now the Refektion is White and not the Env- Texture. Now i must make a new TI-texture and add this in the Multi.rvmat. Share this post Link to post Share on other sites
jagheterjan 10 Posted February 4, 2011 Franky and all, out of curiosity - did you make any progress on this matter? If so, would you care to share your findings? Share this post Link to post Share on other sites
frankyman 10 Posted February 7, 2011 Yes, I have made progress in this matter. 1 Vehicle , 2 Uvwsets, and 2 kinds of textursets. Lod 1+2+3 are multimaterial any other Lods are basic shader with new texset. tested it with 48 vehicles on desert island. Lod 1+2+3 without other lods in scene = 10% better FPS Scene with all LOD´s in 120m Viewdistance to the Vehicle = 25% more FPS. but I have currently stopped all work Share this post Link to post Share on other sites
jagheterjan 10 Posted February 7, 2011 Hej Franky, Danke for answering. Did you find a solution for the missing environment map somehow? Share this post Link to post Share on other sites