fatty86 10 Posted January 13, 2011 I am currently calling scripts from the init fields of playable units to set up custom loadouts. From the F2 framework, actually. Works well, but the downside is that the loadouts don't show until after the mission starts. I wonder - if I included a processInitCommands in my init.sqf, would it fire those loadout scripts before the briefing is initialized? Share this post Link to post Share on other sites
celery 8 Posted January 13, 2011 The unit inits already activate before the init script. If you're looking for a loadout script that works instantly, try my addWeapon script in the sig. :) Share this post Link to post Share on other sites
twirly 11 Posted January 13, 2011 .....try my addWeapon script in the sig. :) Good idea!....nice script! :) Share this post Link to post Share on other sites