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fatty86

processInitCommands, loadouts, and init.sqf

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I am currently calling scripts from the init fields of playable units to set up custom loadouts. From the F2 framework, actually. Works well, but the downside is that the loadouts don't show until after the mission starts.

I wonder - if I included a processInitCommands in my init.sqf, would it fire those loadout scripts before the briefing is initialized?

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The unit inits already activate before the init script. If you're looking for a loadout script that works instantly, try my addWeapon script in the sig. :)

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.....try my addWeapon script in the sig. :)

Good idea!....nice script! :)

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