dr@gon 118 Posted January 6, 2011 Hi I'm trying to get ACM working with the Unsung Mod and I can use a little help. I only have the vaugest idea of what I'm doing with these parameters and I mostly cut & pasted what I think I need from other posts. Here is the script from the init.sqf file in my mission folder, can anyone see why it isn't working? waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; sleep 5; [1, BIS_ACM] call BIS_ACM_setIntensityFunc; [bIS_ACM, 500, 900] call BIS_ACM_setSpawnDistanceFunc; [["UNSUNGEAST", BIS_ACM] call BIS_ACM_setFactionsFunc; [8, 1, BIS_ACM] call BIS_ACM_setSkillFunc; [0.6, 0.9, BIS_ACM] call BIS_ACM_setAmmoFunc; ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; [bIS_ACM, [ "uns_nva1", "uns_nva2med", "uns_nva3mg", "uns_nva3amg", "uns_nva4rpg", "uns_nva4arpg", "uns_nva5sni", "uns_nva6sap", "uns_nva6asap", "uns_nva6bsap", "uns_nva7rto", "uns_nva7arto", "uns_nva8a", "uns_nva8b", "uns_nva8c", "uns_nva8d", "uns_nva8e", "uns_nva8f", "uns_nva8g", "uns_nva8h", "uns_nva8aa", "uns_nva9a", "uns_nva9b", "uns_nva9c", "uns_nva10a", "uns_nva10b", "uns_nva11a", "uns_nva11b", "uns_nva12a", "uns_nva12b", "uns_nva12c", "uns_nva12d", exit Share this post Link to post Share on other sites
Tiberius100 10 Posted January 6, 2011 Hi can you look here: http://forums.bistudio.com/showthread.php?t=107380 Maybe you find there your solution. Share this post Link to post Share on other sites
loki 1 Posted January 6, 2011 "uns_nva12b", "uns_nva12c", "uns_nva12d", exit where is the rest of the code? you are missing at least 2 ]] and there is no need to exit a script.. it knows when it done. Share this post Link to post Share on other sites