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dr@gon

ACM problems with Unsung mod

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Hi

I'm trying to get ACM working with the Unsung Mod and I can use a little help. I only have the vaugest idea of what I'm doing with these parameters and I mostly cut & pasted what I think I need from other posts.

Here is the script from the init.sqf file in my mission folder, can anyone see why it isn't working?

waitUntil {!isNil {BIS_ACM getVariable "initDone"}};

waitUntil {BIS_ACM getVariable "initDone"};

sleep 5;

[1, BIS_ACM] call BIS_ACM_setIntensityFunc;

[bIS_ACM, 500, 900] call BIS_ACM_setSpawnDistanceFunc;

[["UNSUNGEAST", BIS_ACM] call BIS_ACM_setFactionsFunc;

[8, 1, BIS_ACM] call BIS_ACM_setSkillFunc;

[0.6, 0.9, BIS_ACM] call BIS_ACM_setAmmoFunc;

["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

[bIS_ACM, [

"uns_nva1",

"uns_nva2med",

"uns_nva3mg",

"uns_nva3amg",

"uns_nva4rpg",

"uns_nva4arpg",

"uns_nva5sni",

"uns_nva6sap",

"uns_nva6asap",

"uns_nva6bsap",

"uns_nva7rto",

"uns_nva7arto",

"uns_nva8a",

"uns_nva8b",

"uns_nva8c",

"uns_nva8d",

"uns_nva8e",

"uns_nva8f",

"uns_nva8g",

"uns_nva8h",

"uns_nva8aa",

"uns_nva9a",

"uns_nva9b",

"uns_nva9c",

"uns_nva10a",

"uns_nva10b",

"uns_nva11a",

"uns_nva11b",

"uns_nva12a",

"uns_nva12b",

"uns_nva12c",

"uns_nva12d",

exit

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"uns_nva12b",
"uns_nva12c",
"uns_nva12d",

exit 

where is the rest of the code? you are missing at least 2 ]] and there is no need to exit a script.. it knows when it done.

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