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dragon zen

Some things about AH (weapons, AI..)

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Of course I'm not the first one to talk about these:

1. I don't know how real AH work, but Rockets being controlled by gunner is real ineffective.

2. I haven't tried OA yet, and I just try some mod which add flares to AA2 (firstly I say THX to those friends). Flare is attached as another weapon, which make it impossible to use it in time. ( It is same for smoke of tank).

3. How to command AI pilot to fly low and slow? I think AH should always keep itself safe, rather than crash into the center of battleground. I really don't know how to control the AI when I edit my mission.

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Of course I'm not the first one to talk about these:

1. I don't know how real AH work, but Rockets being controlled by gunner is real ineffective.

Use the "Manual fire" command in the action menu.

2. I haven't tried OA yet, and I just try some mod which add flares to AA2 (firstly I say THX to those friends). Flare is attached as another weapon, which make it impossible to use it in time. ( It is same for smoke of tank).

OA flares/smoke is working with the R key when in the pilot/commander position for a chopper/tank. Community made flares are usually made either automatic or have a hotkey. For a nice flare system I would recommend Mando's Missile script suite.

3. How to command AI pilot to fly low and slow? I think AH should always keep itself safe, rather than crash into the center of battleground. I really don't know how to control the AI when I edit my mission.

Currently there's no way for an AI pilot to hover at its location far away and use standoff tactics with its weapons. Maybe try to give it a simple "move" waypoint and sync it with a trigger that prevents it to move to the next waypoint until specified/general enemy units are pacified.

If you give it a "Search and destroy" WP, it will circle around that point in random, seeking out possible hostiles. "Guard" WP also makes them move onto enemy targets, when discovered.

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for flying heights put this in ah init line for 30m, not the pilot:

this flyinheight 30

patch 1.56 have serious issues with AI flying due to bug, this is fixed in newest available beta.

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3. How to command AI pilot to fly low and slow? I think AH should always keep itself safe, rather than crash into the center of battleground. I really don't know how to control the AI when I edit my mission.

Another solution for this might be the new "unitcapture/unitplay" script command. With this it is said possible to drive/fly a vehicle around by the player, capture its movement and "copy" the route for the vehicle in another mission, controlled by AI.

http://forums.bistudio.com/showthread.php?t=101421

Here's a demo mission

http://www.kylania.com/ex/?p=36

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THANKS. I'll try the AI.

I think, the polit use rockets and the gunner use missile AT THE SAME TIME, which will be more effective, just like BF2?

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