ffur2007slx2_5 11 Posted December 16, 2010 (edited) I noticed that there's a difference between the AI whose skill is 1 based on the custom skill is 0 in difficulity and the one whose custom skill is 1. In orther words, I mean the AI whose skill is 1+1 is the best guy who can eliminate hostiles in seconds and be very sensitive to close distance enemies however the one whose skill is 0+0 means this guy even need more than half minute to kill a target in 50m! I don't know whether you've noticed that but I think it's not a good news for mission editor to decide how many units they should put in a mission for AI skill is no longer fixed through adjusting skill bar due to the changeable skill caused by custom difficulity. Edited December 16, 2010 by ffur2007slx2_5 Share this post Link to post Share on other sites
KeyCat 131 Posted December 16, 2010 Thats the purpose with the skill and precision settings in the <username>.ArmA2OAProfile! I think it's great we have the ability to tweak this to our personal likings and been loving it since the introduction in ArmA 1. Simple solution to your problem is that you as a mission maker mention what settings you used when making the mission in the readme.txt, then people can choose if they wan't to play the mission with the makers recommended settings or not... /KC Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted December 17, 2010 Good solusion. I always set the custom skill difficulity at 0.25 because I think it's more realistic while "novince","regular","normal" or "expert" is too difficult to me. lol. Share this post Link to post Share on other sites