Jump to content
Sign in to follow this  
ffur2007slx2_5

AI skill is not limited with 1?

Recommended Posts

I noticed that there's a difference between the AI whose skill is 1 based on the custom skill is 0 in difficulity and the one whose custom skill is 1.

In orther words, I mean the AI whose skill is 1+1 is the best guy who can eliminate hostiles in seconds and be very sensitive to close distance enemies however the one whose skill is 0+0 means this guy even need more than half minute to kill a target in 50m!

I don't know whether you've noticed that but I think it's not a good news for mission editor to decide how many units they should put in a mission for AI skill is no longer fixed through adjusting skill bar due to the changeable skill caused by custom difficulity.

Edited by ffur2007slx2_5

Share this post


Link to post
Share on other sites

Thats the purpose with the skill and precision settings in the <username>.ArmA2OAProfile! I think it's great we have the ability to tweak this to our personal likings and been loving it since the introduction in ArmA 1.

Simple solution to your problem is that you as a mission maker mention what settings you used when making the mission in the readme.txt, then people can choose if they wan't to play the mission with the makers recommended settings or not...

/KC

Share this post


Link to post
Share on other sites

Good solusion. I always set the custom skill difficulity at 0.25 because I think it's more realistic while "novince","regular","normal" or "expert" is too difficult to me. lol.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×